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pennywhy

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A member registered Jul 08, 2024

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Hello.

When calling "Open Save Screen" directly from a Map Event, saving works without any issues. However, if "Open Save Screen" is called inside a Common Event (Trigger: None) via the "Call Common Event" command, the save screen opens, but selecting a slot results in a buzzer SE, making saving impossible.

Steps to Reproduce:

Create a clean project with only [MZ - Eli Book 6.1.2] enabled.

Test A (Direct Call - PASS): Create a Map Event with the command Open Save Screen. Execute it during playtest → Select a slot → Save succeeds.

Test B (Common Event Call - FAIL):

Create a Common Event (Trigger: None) containing the Open Save Screen command.

Create a Map Event with the command Call Common Event pointing to the common event above.

Execute it during playtest → Save Screen opens → Select a slot → Buzzer SE plays, save fails.

No errors are logged in the F12 developer console.

Environment:

RPG Maker MZ Version: 1.10.0(Steam)

Plugin Name & Version: Testing was conducted using only the MZ - Eli Book 6.1.2 plugin.

(This content was produced using AI and translation tools.)

Hello. Is this pack compatible with the default RMMZ tileset?

cool

best game i played this month

I think it took about 7 hours, and since I like dots, I really liked the graphics and characters.

Did you draw the characters yourself?

Anyway, I'm looking forward to your next work!

(I used a translator)

Thank you for your response, I'll try to find another way. Have a nice day!

Thank you for your answer! Your work reminds me of the 2k3 days. Have a nice day.

Hello. Does this plug-in also support bitmap fonts in other languages other than English? I wonder if it can be Korean or Japanese. What I want is a 2k3 style font.

Hello, I like your work and want to buy Time Elements Bundle, but I already bought Time Elements: Character Core Set. Can I get a discount? I used a translator. Thank you.