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@Auster | @Auster1 | @Auster
(I have other alts, but if a profile claims to be me, doubt it)

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Joined 1 year ago
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Cake day: October 28th, 2024

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  • Imo, to do something like SNK or Digital Eclipse do, releasing the game/games emulated or partially rebuilt, and having the emulator / wrapper painted in a way the technical side is masked, to be as resistance-free as possible.

    Also, some people would whine if they found a ROM can be extracted/rebuilt from the game files, sure, but if the final product looks and feels decent and seamless, and from my experience talking to people like those, usually saying things like “why should I buy something I can download for free?”, I’d say they’re not the developer’s target audience.

    As for tools for wrapping or rebuilding C64 games, I’m not familiar with any, but I’d check if the emulators available have licenses that allow commercial use, if they require official firmware files - which would mean having to license those if they do require, and if the game can be launched from terminal/command prompt commands - which then I’d make a binary / executable file with the command for launching the emulator with the ROM and needed settings.




  • Not a deciding factor but it certainly tips the scale, usually in a positive light when it has relevancy.

    Unity nowadays usually just works on Linux, despite usually feeling somewhat detached from any environments. Games made on RPG Maker, Scumm or to a lesser degree, Ren’Py, are super portable thanks to wrappers made for them. RPG Maker and Unity both also make it pretty obvious when a game was cheaply made. Unreal Engine’s graphics to me are anywhere between an ugly plastic/rubber appearance (but I could list some games I recommend in spite of that) to straight up and literally nauseating. Game Maker and Godot/Redot I’ve never had any major issues, so spotting them warrants a “nice, I guess” at most. And so on.