Man, you got me thinking about trying Project Quarm again. I’ve only ever played a tiny bit on private servers, but it seemed fun, and I want to give it a better shot.
I played Project 1999 for a while, but much as I loved the game back in the day, I don’t have the time to deal with such a group-heavy game any more. I see Project Quarm stops with Planes of Power. I quit the game (the first time) after Legacy of Ykesha, so that era’s pretty close to what I remember the game being like in the old days. Did you ever play EQ Live in its heyday?
Nah, the only legit EQ I ever played was a bit of 2 when that was still relatively new, and it seemed interesting, but my friends ended up pulling me in a different direction.
Yeah, WoW after the first couple expansions helped me realize that some of the difficulties and obstacles in MMOs are important because that’s what pushes you into the social side of things, and if you’re not interacting with the social side, you’re just playing a really grindy RPG.
Man, you got me thinking about trying Project Quarm again. I’ve only ever played a tiny bit on private servers, but it seemed fun, and I want to give it a better shot.
I played Project 1999 for a while, but much as I loved the game back in the day, I don’t have the time to deal with such a group-heavy game any more. I see Project Quarm stops with Planes of Power. I quit the game (the first time) after Legacy of Ykesha, so that era’s pretty close to what I remember the game being like in the old days. Did you ever play EQ Live in its heyday?
Nah, the only legit EQ I ever played was a bit of 2 when that was still relatively new, and it seemed interesting, but my friends ended up pulling me in a different direction.
Props to you for playing even a little bit of the OG, then! It’s horribly dated today, but being forced to group to survive made lifelong memories.
Yeah, WoW after the first couple expansions helped me realize that some of the difficulties and obstacles in MMOs are important because that’s what pushes you into the social side of things, and if you’re not interacting with the social side, you’re just playing a really grindy RPG.