- 186 Posts
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ampersandrew@lemmy.worldto
Games@lemmy.world•PS5 Price increase collapses PlayStation console sales in Japan, with Xbox gainingEnglish
3·2 days agoThe official PS blog says the disc version of the PS5 is $649 and discless is $599. It’s currently on sale on Amazon, but the regular list price for a PS5 with disc drive there is $649.
ampersandrew@lemmy.worldto
Games@lemmy.world•The Triple-i Initiative 2026 PremiereEnglish
5·2 days agoIf you’re a Batman: Arkham combat sicko like me, and you’ve been waiting for an imitator to come along and do it right again, Dead as Disco might be the real deal in a way that the likes of Spider-Man are not.
ampersandrew@lemmy.worldto
Games@lemmy.world•"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as RaidenEnglish
3·2 days agoSounds like you asked him right after he finished the Tanker chapter but before “Iroquois Pliskin” showed up on the Big Shell.
100%
As for the ending, it was already getting pretty postmodern, so I doubt it would have been substantially different otherwise.
ampersandrew@lemmy.worldto
Games@lemmy.world•The hidden cost of layoffs: Why AAA production stability depends on senior talent | OpinionEnglish
161·2 days agoThe layoffs across the games industry over the last two years have been widely framed as a cost correction.
They are. Maybe you were fortunate enough for your 1200-person company to sustain itself on one big hit, but an economic downturn shrinks your audience considerably and makes it tougher for you to break even, and that’s assuming the quality of your game and marketing are just as good as your last hit.
I saw this firsthand while leading the external production team during the development of Immortals of Aveum. The project makes a useful case study precisely because it was ambitious and structurally complex: one of the first major titles built on Unreal Engine 5, with multiple external teams contributing across characters, creatures, weapons, and first-person gameplay assets in a multi-vendor AAA environment.
Maybe the problem was that a brand new team made something so ambitious on their first go?
The question is no longer whether external development is essential. It’s whether the industry is willing to treat production continuity as infrastructure — or continue optimizing for short-term cost while the capability that made AAA possible quietly fragments.
Maybe we ought to question whether AAA as the author knows it is really necessary. We can get excellent production value out of small teams that reduces the risk of not breaking even, and Unreal 5 is pretty damn good at enabling that. There’s an enormous success like Clair Obscur, but then there’s also a more modest success like The Alters or The Thaumaturge. I find it interesting that, despite their name and some pretty undeniable successes, a US studio like Supergiant Games can still measure their workforce in the dozens, not hundreds. I’ll bet they’re pretty good at retaining that talent.
ampersandrew@lemmy.worldto
Games@lemmy.world•"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as RaidenEnglish
11·2 days agoAnd then in 2019 Kojima would make a game about a guy delivering Amazon packages to people hunkered down and social distancing amidst the imminent threat of death.
ampersandrew@lemmy.worldto
Games@lemmy.world•"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as RaidenEnglish
30·2 days agoIn middle school, in homeroom, I sat behind a guy who could not contain his excitement for MGS2. It was the first week or so of school. Every day it was a countdown to when he could play the game. “One more day, man. One more day until Metal Gear Solid 2.” So the next day, I asked him, “So how is it?” He was shellshocked. “Snake died, man.” Excitement was gone. His day at school was ruined. I didn’t check in with him later, but presumably, a 7th grader couldn’t make heads or tails of the ending of that game, if he made it that far. I didn’t play it myself until a few years later, and it was one of the most talked-about endings in all of video games, because it was so barely comprehensible, at best.
ampersandrew@lemmy.worldto
Games@lemmy.world•Does the engine a game uses factor into your decision to buy it or not?English
7·3 days agoIf you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Guilty Gear Strive Ver. 2.00 Patch NotesEnglish
2·3 days agoI was a Goldlewis main for a while too. I hope you can get in on zoners without White Wild Assault now.
ampersandrew@lemmy.worldto
Games@lemmy.world•Does the engine a game uses factor into your decision to buy it or not?English
18·3 days agoCertain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had “a look” for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.
ampersandrew@lemmy.worldto
Games@lemmy.world•Does the engine a game uses factor into your decision to buy it or not?English
62·3 days agoNo. You can make just about any engine do just about anything, especially if you’ve got low-level access to it. If this question is implying something about Unreal, just level set your expectations for the performance things that usually come along with that, but it’s not a foregone conclusion either.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Guilty Gear Strive Ver. 2.00 Patch NotesEnglish
3·3 days agoFor my money, it’s one of the best games ever made, especially fighting games. Though I’m not a fan of how this version has to overwrite previous versions of the game. I get that doing what Ultra Street Fighter IV did with version select is tougher to do, but this game has rocked the boat with system mechanics changes a number of times at this point.
ampersandrew@lemmy.worldto
Games@lemmy.world•Why is gaming becoming so expensive? The answer is found in AIEnglish
5·4 days agoThat’s right now. The economy changes, and that investment is a response to how it’s changed. It will change back again. We’ve been here before.
ampersandrew@lemmy.worldto
Games@lemmy.world•Why is gaming becoming so expensive? The answer is found in AIEnglish
3·4 days agoThe days of appealing to the mass market of lower and middle class consumers, is over
It’s not over forever. We’ve had K-shaped recoveries in the past, which is why we have a name for it.
ampersandrew@lemmy.worldto
Computer RPG Games@lemmy.world•Pillars of Eternity Turn Based Mode is Live - Steam NewsEnglish
3·5 days agoThe turn based mode in Pillars 2 was so good that if you prefer turn-based to RtwP (which I think is most of us), I’d recommend playing Pillars 1 this way, even though it wasn’t initially designed for it. I’m not in the mood for a replay of Pillars 1 right now, but if I was, that’s what I’d be doing.
ampersandrew@lemmy.worldto
Selfhosted@lemmy.world•So a friend set me up with some resources.English
2·5 days agoI’ve got a UGreen NAS for media hosting, and I’ve been loading it up with Blu Rays and DVDs for the past few weeks to stream via Jellyfin. Going alphabetically, I’ve now made it to the letter J in my library, with 54 movies and 407 episodes of TV ripped so far. I have a tiny comic collection that I started playing with in Komga just yesterday. I intend to scale up slightly, with all of my other self hosting needs handled by a mini PC, which should be enough, that I can retire from its gaming use cases when the Steam Machine comes out. I’m trying to figure out all of the pieces I need in order to safely expose that to the internet for my friends without the use of something like Tailscale. When I started, it was like that Simpsons gag where Homer went from reading Advanced Marketing to Beginner Marketing to looking up the definition in the dictionary. But after about 50 YouTube videos all explaining the same concepts slightly differently between them, it’s starting to click.
ampersandrew@lemmy.worldto
Games@lemmy.world•PlayStation Studios Removes Nearly All PC References From WebsitesEnglish
1·8 days agodeleted by creator
ampersandrew@lemmy.worldto
Games@lemmy.world•"Any update is a bonus not a right": Peak co-developer Landfall reminds impatient fans it's not a live-service studioEnglish
175·8 days agoLive service has broken people’s brains.
ampersandrew@lemmy.worldto
Games@lemmy.world•PlayStation Studios Removes Nearly All PC References From WebsitesEnglish
23·8 days agoWell, I definitely wasn’t going to buy a PlayStation 5 when it was $500, but now that they’ve stopped putting out versions of their games on PC that run better than PlayStation versions, and now that the console costs $650, I’m definitely enticed to buy one!
ampersandrew@lemmy.worldto
Linux Gaming@lemmy.world•About the March 2026 hardware survey, what is "64 bit" and "0 64 bit"? Why do they represent 25% of the linux devices?English
4·9 days agoI don’t know. A lot of people are saying this correlates to Chinese New Year, but I don’t know how that correlates to video game playing. I do know they’re largely only playing a handful of games like PUBG, Dota 2, and maybe Counter-Strike, so maybe they’re coming and going according to new updates releasing for one of those games, but they do come and go in waves.












My guess, and it’s a personal pet peeve of mine, is that it’s the term that people use to refer to anything that isn’t live service. In this case in particular, it’s a perfect example of how stupid it is for that to be the term we use for that. While both can be played with only one player (so can Fortnite), they were both marketed as games that you would be playing primarily multiplayer.