Seedance 2.5
Seedance 2.5 is ByteDance Seed’s new-generation video creation model for long-form storytelling, multimodal reference-based generation, and precise video editing. The model can generate high-quality 30-second audio-video clips in a single pass and supports multi-round extensions for creating longer videos with consistent characters, environments, pacing, and audiovisual style. Seedance 2.5 accepts up to 30 images, 10 video clips, and 10 audio clips as references, giving creators more control over subjects, scenes, motion, camera work, and creative direction. It improves transitions, visual consistency, audio-video synchronization, object textures, skin and eye details, lighting, color, and cinematic realism. The model also supports timestamp-level editing, green screen editing, camera perspective editing, clay render referencing, motion referencing, and reference-based editing.
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NVIDIA Omniverse ACE
NVIDIA Omniverse™ Avatar Cloud Engine (ACE) is a suite of real-time AI solutions for end-to-end development and deployment of interactive avatars and digital human applications at-scale.
Enjoy realistic, advanced avatar development without the need for specialized expertise, equipment, or manually intensive workflows. With cloud-native AI microservices and AI workflows like Tokkio, Omniverse ACE enables you to build realistic avatars quickly.
Bring your avatars to life using rich software tools and APIs, including Omniverse Audio2Face for simplified 3D character animation, Live Portrait for 2D image animation, Conversational AI solutions like NVIDIA Riva for natural speech- and translation-AI-based interaction, and NVIDIA NeMo for natural language processing.
Build, configure, and deploy your avatar application across any engine in any public or private cloud. Whether you have real-time or offline requirements, Omniverse ACE enables you to develop and deploy your avatar.
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NVIDIA Omniverse
NVIDIA Omniverse™ acts as a hub to interconnect your existing 3D workflow, replacing linear pipelines with live-sync creation, letting you create like never before, and at speeds you’ve never experienced. Watch GeForce RTX 3D creators collaboratively create an animated short with Omniverse Cloud, bringing in 3D assets from their favorite design and content creation tools such as Autodesk Maya, Adobe Substance Painter, Unreal Engine, and SideFX Houdini. NVIDIA Omniverse enables Sir Wade Neistadt, who works in a variety of apps, to create without bottlenecks. Pairing the Omniverse Platform with an NVIDIA RTX™ A6000 running on NVIDIA Studio Drivers enables him to, as he states, ”put it all together, light it, render it, and have everything in context using RTX rendering—all without ever exporting the data to and from applications.
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Omniverse Audio2Face
Omniverse™ Audio2Face beta is a reference application that simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a game, film, real-time digital assistants, or just for fun. You can use the app for interactive real-time applications or as a traditional facial animation authoring tool. Run the results live or bake them out, it’s up to you. Audio2Face lets you retarget to any 3D human or human-esque face, whether realistic or stylized. This makes swapping characters on the fly—whether human or animal—take just a few clicks. The latest update to Omniverse Audio2Face now enables blendshape conversion and also blendweight export options. Plus, the app now supports export-import with Blendshapes for Blender and Epic Games Unreal Engine to generate motion for characters using their respective Omniverse Connectors.
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