purpleworm [none/use name]

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Joined 10 months ago
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Cake day: June 16th, 2025

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  • Turning into metal is in all the subsequent games too, I’m pretty sure.

    There are fundamental aspects of a game where if you don’t like it, you won’t like the game, and you can’t really avoid needing to roll, block, or parry attacks some of the time (though you virtually never need to do any one of them and can often just walk out of harm’s way). If you don’t want to do any single one of those then yeah, playing the game is silly and you’ll have a bad time. That said, there are still lots of other elements to builds, like different types of casting and such, that give it more diversity.

    I’ve beaten DS1 without rolling or parrying a single time, just blocking and repositioning, and I wouldn’t necessarily recommend it for everyone, but I thought it was fun.


  • It’s amazing how dead MeToo is since people decided Tara Reade was too inconvient. These freaks really are at this point happy to tell themselves that openly accepting a r*pist is the way to win when it’s not even the fucking general election yet! They don’t need to back this guy for dems to win (not that that would be an excuse, but just to explain how sick they are).

    Just cast this predator out and pick someone better! Dems (understandably) are highly inclined to cite open predators among the Republicans as a means of discrediting them, but that doesn’t work if you also accept predators. This doesn’t even make sense for Blue MAGA, though I guess it’s Blue MAGA’s truest expression.


  • Having a high damage to health ratio is common but not remotely essential, while people would consider having stamina much more important for the character of the genre because it introduces resource management. Another common example of resource management is having a heal with a limited number of uses that is restored at checkpoints. There’s also usually a mechanic where when certain conditions are met, you can go to the enemy and do a much stronger attack with a canned joint animation between attacker and recipient (backstabbing and whatever the other one is called in DS are like this).

    There are also other structural aspects of the game outside of the immediate combat, like the existence of those checkpoints that restore health and certain resources, certain elements of the world design (centered on shortcuts and unlocking doors, usually), the bloodstained mechanic, the soapstone mechanics for letting players leave each other messages, and a few other things.


  • No, and even superficial scrutiny demonstrates that that’s not the case.

    I’m so unfathomably sick of listening to people moan and moan about soulslikes.

    Yes, the fanbase is rancid. Yes, the subgenre is wildly overrepresented and trend-chasing games are often designed in a very formulaic way and are liable to suck, as always. These complaints are fair game.

    But very often people go several steps further because they have so much resentment over these facts that they extend this to attacking a serviceable genre on absurd grounds and always interjecting how much they hate it and how superior they are to it in every discussion about it. I don’t really care for shoot-em-ups. Do you know what I do? Move on with my fucking life instead of writing dissertations about how they are fake and evil games and dropping into every shmup conversation to tell them how much it sucks.







  • Taking the rest of the story at face value, what could possibly be the validity of the last paragraph? How do they know no one can say it? They know the people they “caught” couldn’t say it, but that’s absolutely no indication of it catching everyone. If someone did get through this, how would they know? It’s like dragging a fishing net, hauling it up, pointing to the fish and saying that it catching some fish is evidence that no fish could get through.

    Which is like a paragraph to say this is functionally a form of “survivorship bias.”