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The Premier Vulkan Developers Conference

Vulkanised 2026

February 9-11 2026 | San Diego, CA | USA
Followed by the Shading Languages Symposium (Feb 12-13)

Vulkanised 2026

The 8th Vulkan Conference | San Diego, CA. USA | Feb 09-11, 2026

The Premier Vulkan Developer Conference

Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

The inaugural Shading Languages Symposium is co-located with and running immediately after Vulkanised 2026. The symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming.

VIEW FULL PROGRAM     REGISTER

We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the Vulkanised Archive for previous programs. As a not-for-profit organization we aim to keep our registration fees as low as possible to just cover our costs.

LEARN FROM EXPERTS

Learn

The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the & and panel discussions, or network during the welcome reception, breaks, and conference dinner.

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised 2026 is taking place in San Diego, CA. USA.

  • Host: Qualcomm® Incorporated.
  • Venue: Qualcomm, Building AZ, 10155 Pacific Heights Blvd, San Diego, CA 92121. USA
  • View location on Google Maps.
  • Hotels - The venue is well served by local hotels that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
  • Travel Visas - Please check if you will need a visa to visit the USA. If you do, and will require an invitation letter as part of your application, please email [email protected] as soon as your registration is confirmed.

Vulkanised 2026 Platinum Sponsors

Vulkanised is made possible through the generous support of our sponsors. This year we are delighted to have Qualcomm as our venue sponsor. Please email: [email protected] if you would like to discuss becoming a sponsor.

Vulkanised sponsor logos including devsh, google, Khronos, LunarG and qualcomm
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KEEP ME INFORMED

CO-LOCATED CONFERENCE

Shading Languages Symposium

February 12-13, 2026. San Diego.

This ground-breaking symposium will bring together shader developers, researchers and technical artists with shading language implementors to explore the future of shading languages and real-time rendering technologies.

The Symposium is organised by the Khronos Group, and will take place immediately after Vulkanised 2026 at the same venue. Combined tickets are available for those wishing to attend Vulkanised and the Symposium.

LEARN MORE

Keynotes, Talks, Panel Discussions and more...

Conference Program

Jump to the: Monday | Tuesday | Wednesday

Provisional program, subject to speaker confirmations.

Monday February 09, 2026

09:00Registration and Coffee
09:45
Vulkan: 10 Year API and Ecosystem Retrospective
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair. Karen Ghavam, LunarG

10:15
The Vulkan SDK - An Ecosystem Update
Karen Ghavam, LunarG

10:45
Vulkan Debugging on Linux
Emma Anholt, Igalia
11:15Break and Networking
12:00
Vulkan on Android
Ian Elliott, Google.

12:30
Vulkan Usability Improvements and Techniques
Piers Daniell, NVIDIA.

13:00
Vulkan Now and Then (For Hobbyists)
Sascha Williams, Independent.
13:30Lunch and Networking
14:30
Vulkan: State of the Union
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair.

15:00
Developer Tools Roundtable: Challenges and Future Directions
Panel Discussion.
16:00Break and Networking
16:45
Power Friendly Vulkan API for Mobile Game Development
Srihari Babu Alla, Qualcomm Technologies.

17:15
A Data-Driven Approach to Modularity in Vulkan Renderers
Kerem Tuncer, University of Vienna.

17:45
Taking the Pain Out of Vulkan: A GUI for Building Renderers
Lamies Abbas, University of Vienna.
18:15Drinks Reception at Venue (45mins)
19:00Close

Tuesday February 10, 2026

08:30Welcome Coffee and Biscuits
09:00
Implementing Neural Algorithms in Rendering Architectures
Kal Penev, Arm.

09:30
Vulkan Machine Learning in ggml/llama.cpp
Jeff Bolz, NVIDIA.

10:00
Enhancing Usability of Coop Matrices by Vector-Matrix Conversions
Amir Momeni, Qualcomm Technologies.
10:30Break and Networking
11:15
How Autodesk VRED is Bringing Vulkan to the Automotive Industry
Oscar Sebio Cajaraville, Autodesk.

11:45
Path-Traced Hair Rendering in Indiana Jones and the Great Circle
Jiho Choi, NVIDIA. Sergei Kulikov, Machine Games

12:15
Accelerating Transparency: Vulkan’s Opacity Micromaps
Matthew Netsch, Qualcomm Technologies.
12:45Lunch and Networking
13:45
Integrating Vulkan Ray Tracing Into the Godot Engine
Antonio Caggiano, LunarG.

14:15
Mobile Ray Tracing Demystified: Techniques and Performance Tips
Iago Calvo Lista, Arm.

14:45
Making Friends and Influencing Bounding Volume Hierarchies
John Talley, Samsung.
15:15Break and Networking
16:00
Smooth, Stutter-Free Animation with Vulkan
Tom Murphy, Google.

16:30
Vulkan Panel Discussion
Presenters to be confirmed. Option to pose your questions to put to the panel during registration.
17:30Close
18:30Conference Dinner

Wednesday February 11, 2026

08:30Welcome Coffee and Biscuits
09:00
Vulkan at the Speed of Light: Benchmarking & Auto-Tuning Tactics
Reiner Dolp, Karlsruhe Institute of Technology (KIT).

09:30
Frames in Flight Demystified
Charles Giessen, LunarG.

10:00
Learning Vulkan Independently
Caden Lafollette, East Tennessee State University.
10:30Break and Networking
11:15
Solving All Synchronisation Problems with Timeline Semaphores
Lucas Miguel Antunes da Silva, DevSH Graphics Programming.

11:45
V-Cycle Multigrid in Vulkan for Luminance Upsampling (SDR to HDR)
Richard Everhart, Advanced Application Design.

12:15
Digital Corals: Visualizing Nature’s Complexity
Mark Bo Jensen, Technical University of Denmark.
12:45Lunch and Networking
13:45
From Vulkan 1.1 to 1.4: Streamlining Your Code with New Features
Preetish Kakkar Qualcomm. Mauricio Maurer, Independent.

14:15
GPU-Driven Rendering in the Quest 2 and 3
Lucas Miguel Antunes da Silva, DevSH Graphics Programming.

14:45
How to Not be Scared of SPIR-V
Spencer Fricke, LunarG.
15:15Break and Networking
15:45
KosmicKrisp - Conformant Vulkan for Apple Hardware
Richard S. Wright Jr, LunarG.

16:15
Ergonomic Vulkan with Rust & Bevy: An ECS Look at Synchronization
Hodaka Morishima, Independent.

16:45Closing Remarks
17:00Close
GET INVOLVED

Registration

Early bird pricing ends January 18. Combined Vulkanised and Shading Languages Symposium passes are available when registering.

VulkanisedEarly Bird
Standard
Std. Three-day Pass$520$650
Academic$422.50$552.50
SymposiumEarly Bird
Standard
Std. Two-day Pass$290$362.50
Academic$235.63$308.13
CombinedEarly Bird
Standard
Std. Five-day Pass$770$962.50
Academic$625.63$818.13

REGISTER TODAY

Questions? If you have any questions please email [email protected]

BUILDING ON A STRONG FOUNDATION

The Vulkanised Archive

Vulkanised 2026 is the 8th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.

See other upcoming and recent Vulkan Events.

SHARE YOUR VULKAN EXPERIENCE

Call for Submissions - NOW CLOSED

The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.

Submission Deadline: Sunday October 12, 2025

VIEW CALL FOR SUBMISSIONS


Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.