Vulkanised 2026
The 8th Vulkan Conference | San Diego, CA. USA | Feb 09-11, 2026
The Premier Vulkan Developer ConferenceVulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.
The inaugural Shading Languages Symposium is co-located with and running immediately after Vulkanised 2026. The symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming.
We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.
About Vulkanised
Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the Vulkanised Archive for previous programs. As a not-for-profit organization we aim to keep our registration fees as low as possible to just cover our costs.
Learn
The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.
Connect
Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the & and panel discussions, or network during the welcome reception, breaks, and conference dinner.
Location, Travel & Hotels
- Host: Qualcomm® Incorporated.
- Venue: Qualcomm, Building AZ, 10155 Pacific Heights Blvd, San Diego, CA 92121. USA
- View location on Google Maps.
- Hotels - The venue is well served by local hotels that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
- Travel Visas - Please check if you will need a visa to visit the USA. If you do, and will require an invitation letter as part of your application, please email [email protected] as soon as your registration is confirmed.
Vulkanised 2026 Platinum Sponsors
Vulkanised is made possible through the generous support of our sponsors. This year we are delighted to have Qualcomm as our venue sponsor. Please email: [email protected] if you would like to discuss becoming a sponsor.

Shading Languages Symposium
February 12-13, 2026. San Diego.
This ground-breaking symposium will bring together shader developers, researchers and technical artists with shading language implementors to explore the future of shading languages and real-time rendering technologies.
The Symposium is organised by the Khronos Group, and will take place immediately after Vulkanised 2026 at the same venue. Combined tickets are available for those wishing to attend Vulkanised and the Symposium.
Conference Program
Jump to the: Monday | Tuesday | Wednesday
Provisional program, subject to speaker confirmations.
Monday February 09, 2026
| 09:00 | Registration and Coffee |
| 09:45 | Vulkan: 10 Year API and Ecosystem Retrospective Ralph Potter, Samsung Electronics & Vulkan Working Group Chair. Karen Ghavam, LunarG |
| 10:15 | The Vulkan SDK - An Ecosystem Update Karen Ghavam, LunarG |
| 10:45 | Vulkan Debugging on Linux Emma Anholt, Igalia |
| 11:15 | Break and Networking |
| 12:00 | Vulkan on Android Ian Elliott, Google. |
| 12:30 | Vulkan Usability Improvements and Techniques Piers Daniell, NVIDIA. |
| 13:00 | Vulkan Now and Then (For Hobbyists) Sascha Williams, Independent. |
| 13:30 | Lunch and Networking |
| 14:30 | Vulkan: State of the Union Ralph Potter, Samsung Electronics & Vulkan Working Group Chair. |
| 15:00 | Developer Tools Roundtable: Challenges and Future Directions Panel Discussion. |
| 16:00 | Break and Networking |
| 16:45 | Power Friendly Vulkan API for Mobile Game Development Srihari Babu Alla, Qualcomm Technologies. |
| 17:15 | A Data-Driven Approach to Modularity in Vulkan Renderers Kerem Tuncer, University of Vienna. |
| 17:45 | Taking the Pain Out of Vulkan: A GUI for Building Renderers Lamies Abbas, University of Vienna. |
| 18:15 | Drinks Reception at Venue (45mins) |
| 19:00 | Close |
Tuesday February 10, 2026
| 08:30 | Welcome Coffee and Biscuits |
| 09:00 | Implementing Neural Algorithms in Rendering Architectures Kal Penev, Arm. |
| 09:30 | Vulkan Machine Learning in ggml/llama.cpp Jeff Bolz, NVIDIA. |
| 10:00 | Enhancing Usability of Coop Matrices by Vector-Matrix Conversions Amir Momeni, Qualcomm Technologies. |
| 10:30 | Break and Networking |
| 11:15 | How Autodesk VRED is Bringing Vulkan to the Automotive Industry Oscar Sebio Cajaraville, Autodesk. |
| 11:45 | Path-Traced Hair Rendering in Indiana Jones and the Great Circle Jiho Choi, NVIDIA. Sergei Kulikov, Machine Games |
| 12:15 | Accelerating Transparency: Vulkan’s Opacity Micromaps Matthew Netsch, Qualcomm Technologies. |
| 12:45 | Lunch and Networking |
| 13:45 | Integrating Vulkan Ray Tracing Into the Godot Engine Antonio Caggiano, LunarG. |
| 14:15 | Mobile Ray Tracing Demystified: Techniques and Performance Tips Iago Calvo Lista, Arm. |
| 14:45 | Making Friends and Influencing Bounding Volume Hierarchies John Talley, Samsung. |
| 15:15 | Break and Networking |
| 16:00 | Smooth, Stutter-Free Animation with Vulkan Tom Murphy, Google. |
| 16:30 | Vulkan Panel Discussion Presenters to be confirmed. Option to pose your questions to put to the panel during registration. |
| 17:30 | Close |
| 18:30 | Conference Dinner |
Wednesday February 11, 2026
| 08:30 | Welcome Coffee and Biscuits |
| 09:00 | Vulkan at the Speed of Light: Benchmarking & Auto-Tuning Tactics Reiner Dolp, Karlsruhe Institute of Technology (KIT). |
| 09:30 | Frames in Flight Demystified Charles Giessen, LunarG. |
| 10:00 | Learning Vulkan Independently Caden Lafollette, East Tennessee State University. |
| 10:30 | Break and Networking |
| 11:15 | Solving All Synchronisation Problems with Timeline Semaphores Lucas Miguel Antunes da Silva, DevSH Graphics Programming. |
| 11:45 | V-Cycle Multigrid in Vulkan for Luminance Upsampling (SDR to HDR) Richard Everhart, Advanced Application Design. |
| 12:15 | Digital Corals: Visualizing Nature’s Complexity Mark Bo Jensen, Technical University of Denmark. |
| 12:45 | Lunch and Networking |
| 13:45 | From Vulkan 1.1 to 1.4: Streamlining Your Code with New Features Preetish Kakkar Qualcomm. Mauricio Maurer, Independent. |
| 14:15 | GPU-Driven Rendering in the Quest 2 and 3 Lucas Miguel Antunes da Silva, DevSH Graphics Programming. |
| 14:45 | How to Not be Scared of SPIR-V Spencer Fricke, LunarG. |
| 15:15 | Break and Networking |
| 15:45 | KosmicKrisp - Conformant Vulkan for Apple Hardware Richard S. Wright Jr, LunarG. |
| 16:15 | Ergonomic Vulkan with Rust & Bevy: An ECS Look at Synchronization Hodaka Morishima, Independent. |
| 16:45 | Closing Remarks |
| 17:00 | Close |
Registration
Early bird pricing ends January 18. Combined Vulkanised and Shading Languages Symposium passes are available when registering.
| Vulkanised | Early Bird | Standard |
| Std. Three-day Pass | $520 | $650 |
| Academic | $422.50 | $552.50 |
| Symposium | Early Bird | Standard |
| Std. Two-day Pass | $290 | $362.50 |
| Academic | $235.63 | $308.13 |
| Combined | Early Bird | Standard |
| Std. Five-day Pass | $770 | $962.50 |
| Academic | $625.63 | $818.13 |
Questions? If you have any questions please email [email protected]
The Vulkanised Archive
Vulkanised 2026 is the 8th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.
- Vulkanised 2025 - Cambridge, UK.
- Vulkanised 2024 - Sunnyvale, USA.
- Vulkanised 2023 - Munich, Germany.
- Vulkanised 2021 - Virtual
- Vulkanised in-person events hosted by Arm in Cambridge, UK 2017, 2018 and 2019
- Vulkan meet-ups, e.g. AMD hosted Vulkan Munich Meetups 2018/2019
- Ubisoft Vulkan Developer Day in Montreal 2018
See other upcoming and recent Vulkan Events.
Call for Submissions - NOW CLOSED
The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.
Submission Deadline: Sunday October 12, 2025
Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.