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The Premier Vulkan Developers Conference

Vulkanised 2025

February 11-13 2025 | Cambridge | UK

Vulkanised 2025

The 7th Vulkan Conference | Cambridge, UK | Feb 11-13, 2025

The Premier Vulkan Developer Conference

Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the three-day conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

At Vulkanised we are always pleased to hear from new developers, and about use cases, new ideas, and innovative approaches to using Vulkan. We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty free standards, including Vulkan. Vulkanised is designed by and for Vulkan developers with the goal to provide a warm and welcoming event for all to maximize community engagement. See Vulkanised 2024 and Vulkanised 2023 for previous programs. As a not-for-profit organization our registration fees are designed to just cover our costs.

LEARN FROM EXPERTS

Learn

The 2025 program will include the latest application case-studies, technical talk, keynote presentations and panel spanning a wide range of topics that matter to anyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, OpenGL ES, Direct3D, or Metal.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners and members of the Vulkan Working Group. To get the most from the event simply participate in the Q&A and panel discussions, or network during the breaks, social evening, and conference dinner.

Platinum Sponsors

Vulkanised is made possible through the generous support of our Platinum partners.

Vulkanised sponsor logos including arm, Khronos, LunarG, NVIDIA, Samsung and Verisilicon

If your organisation is interested in sponsoring Vulkanised 2026, please email: [email protected]

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised 2025 is being hosted by Arm at their UK headquarters in the UK.

  • Host: Arm
  • 110 Fulbourn Road, CB1 9NJ, Cambridge.
  • View location on Google Maps.
  • Hotels: Cambridge is well served by local hotels that are just a short bus or taxi ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
SUBSCRIBE TO STAY INFORMED

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KEEP ME INFORMED

Marek Okon - Unsplash

GET INVOLVED

Registration

The conference has now sold out. A waitlist is in operation.

Three-day PassEarly Bird
Standard
Standard Pass$520$650
Academic/Speaker Pass$420$550

Questions? If you have any questions please email [email protected]

Keynotes, Talks, Panel Discussions and more...

Conference Agenda

Jump to the: Tuesday | Wednesday | Thursday | Video Vault

Tuesday February 11, 2025

08:30Registration & Coffee
09:00Welcome and Vulkan Update [T1]
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair.
View Presentation Slides | View Video Recording
09:30Vulkan Video Decoding with .NET8 leveraging Silk.NET and Avalonia [T30]
Andrew Bennett, L3Harris-ForceX.
View Presentation Slides | View Video Recording
10:00Using Ycbcr Samplers with Bindless Vulkan [T4]
Sergey Kosarevsky, Meta.
View Presentation Slides | View Video Recording
10:30Break and Networking
11:15Device-Generated Commands in Vulkan [T10]
Ricardo Garcia, Igalia.
View Presentation Slides | View Video Recording
11:45What is Maximal Reconvergence and Why It Matters [T8]
Hugo Devillers, Saarland University.
View Presentation Slides | View Video Recording
12:15Transforming Color Volumes in Vulkan Shaders [T14]
Richard Everheart, AAD.
View Presentation Slides | View Video Recording
12:45Lunch and Networking
13:45The Road to the Future [T2]
Tobias Hector, AMD & Vulkan Strategic Officer
View Presentation Slides | View Video Recording
14:15Integrating Bindless Vulkan with Ray Tracing on Mobile Devices [T7]
Roman Kuznetsov, Sergey Kosarevsky, Meta.
View Presentation Slides | View Video Recording
14:45Execution Reordering for Ray Tracing Performance [T49]
Eric Werness, NVIDIA.
View Presentation Slides | View Video Recording
15:15Break and Networking
16:00Vulkan SDK - Enhancements Over the Last Year [T36]
Karen Ghavam, LunarG.
View Presentation Slides | View Video Recording
16:30Debugging your GPU Workflow [T39]
Spencer Fricke, LunarG.
View Presentation Slides | View Video Recording
17:00Vulkan Crash Diagnostic Layer [T40]
Jeremy Gebben, LunarG.
View Presentation Slides | View Video Recording
17:30Close & Drinks Reception at Conference Venue
18:30Free evening. Attendees should make their own arrangements (e.g. taxi) to travel from the venue into Cambridge or back to their hotel.

Wednesday February 12, 2025

08:30Welcome Coffee & Networking
09:00Machine Learning in Vulkan with Cooperative Matrix 2 [T47]
Jeff Bolz, NVIDIA.
View Presentation Slides | View Video Recording
09:30Vk-Bootstrap: Vulkan Project Startup Made Easy [T20]
Charles Giessen, LunarG.
View Presentation Slides | View Video Recording
10:00The Long Tail of AI: SPIR-V in IREE and MLIR [T12]
Jakub Kuderski, AMD.
View Presentation Slides | View Video Recording
10:30Break and Networking
11:15Update on HLSL - Clang, Vulkan profiles, and Inline SPIR-V [T13]
Nathan Gauër, Google.
View Presentation Slides | View Video Recording
11:45Slang is for Neural Graphics [T42]
Shannon Woods, NVIDIA.
View Presentation Slides | View Video Recording
12:15Teaching Update & Thesis Vulkan Video Extension for Mesa Lavapipe [T23]
Helmut Hlavacs & Berhard Clemens Schrenk, University of Vienna.
View Presentation Slides | View Video Recording
12:45Lunch and Networking
13:45Vulkan Safety Critical [T22]
Mark Bellamy, Arm.
View Presentation Slides | View Video Recording
14:15New Extensions and Developments in Vulkan Video [T31]
Srinath Kumarapuram, NVIDIA.
View Presentation Slides | View Video Recording
14:45Vulkan Video is Open: Application Showcase. []
Stephane Cerveau, igalia
View Presentation Slides | View Video Recording
15:15Break and Networking
16:00Swapchains Explained: How to Manage Them Effectively [T29]
Darius Bozek, Samsung Electronics
View Presentation Slides | View Video Recording
16:30Vulkan Panel Discussion

View Video Recording

17:30Close
18:00Conference Dinner - Private coaches will take attendees from the conference to the dinner at Queens College, Cambridge. Attendees should make their own travel arrangements to return to their hotels after the dinner. We expect the dinner to finish between 9:30-10:00pm.

Thursday February 13, 2025

08:30Welcome Coffee & Networking
09:00Using Neural Networks in Shaders [T48]
Jeff Bolz, NVIDIA
View Presentation Slides | View Video Recording
09:30Practical Neural Texture Compression [T52]
Alexey Panteleev, NVIDIA.
View Presentation Slides | View Video Recording
10:00Arm ASR: Platform Agnostic Efficient Temporal Upscaling on Mobile [T24]
Sergio Alapont Granero, Arm.
View Presentation Slides | View Video Recording
10:30Break and Networking
11:15Compute shaders in astronomy: Vulkan for Gravitational Waves [T43]
Patrick Clearwater, Swinburne University of Technology.
View Presentation Slides | View Video Recording
11:45Blender Transition Towards Vulkan [T3]
Jeroen Bakker, Blender.
View Presentation Slides | View Video Recording
12:15Shipping a Vulkan game in 100 days with Rust [T54]
Kane Rogers-Wong, Adequate Games.
View Presentation Slides | View Video Recording
12:45Lunch and Networking
13:45So You Want to Write a Vulkan Renderer in 2025 [T41]
Charles Giessen, LunarG
View Presentation Slides | View Video Recording
14:15Current State of Lavapipe: Mesa's Software Renderer for Vulkan [T5]
Lucas Fryzek, Igalia
View Presentation Slides | View Video Recording
14:45libGPULayers: Diagnostic Vulkan Layers for Android [T19]
Pete Harris, Arm.
View Presentation Slides | View Video Recording
15:15Break and Networking
16:00Vulkan Best Practices for Mobile Development [T18]
Pete Harris, Arm.
View Presentation Slides | View Video Recording
16:30Vulkan on Android [T15]
Ian Elliott, Google.
View Presentation Slides | View Video Recording
17:00An Android GPU Profiler Coming your Way! [T26]
Chris Steinberg, Samsung Electronics.
View Presentation Slides | View Video Recording
17:30Closing remarks
  

17:45Close

Video Vault

Due to the number of high-quality submissions we received this year we were unable to include all the talks we would have liked to within the time constraints of a three-day conference. To ensure developers didn't miss out on some addityional great talks 'Best of the rest' to submit a video recording on their talk to our video vault. We hope you find these useful.

Inspecting Shader Values Using GPU driven Rendering [T51]
Mauricio Maurer, Meta
View Video Presentation
Implementing Foveated Rendering with OpenXR and Vulkan [T51]
Preetish Kakkar, Adobe
View Video Presentation
Practical Global Optimization and Analysis of Render Graphs [T51]
Reiner Dolp, Karlsruhe Institute of Technology (KIT)
View Video Presentation
BUILDING ON A STRONG FOUNDATION

The Vulkanised Archive

Vulkanised 2025 is the 7th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.

See other upcoming and recent Vulkan Events.