PinnedInACMI LABSbyLucie Paterson·Aug 16, 2021Cinema 3: spinning up a museum video streaming service for the pandemic and beyondDetailing the behind the scenes process to get ACMI’s streaming video on demand service up and running during COVID-19.
InACMI LABSbyLucie Paterson·May 22Digital labels, synced captions and AI translationsThe Vinyl Factory: Reverb exhibition
InACMI LABSbyLucie Paterson·Jan 22Making museums legible for machines (without breaking the human experience)Background
InACMI LABSbyLucie Paterson·Sep 30, 2025ACMI Experience PrinciplesAt ACMI we have developed a series of Experience Principles to help embed our strategy of putting audiences at the heart of what and how we…A response icon2A response icon2
InACMI LABSbyLucie Paterson·Apr 2, 2025Automating collection access at ACMIExtending ACMI’s existing technology to create a better experience for website users requesting collection access and internal teams…
InACMI LABSbyLucie Paterson·Sep 11, 2024Onboarding visitors into immersive exhibitionsAt ACMI we are interested in how we welcome (onboard) and farewell (offboard) our visitors and how these moments impact the overall visitor…
InACMI LABSbyLucie Paterson·Aug 23, 2022Extending the museum XOS technology for researcher access needsSome contextA response icon1A response icon1
InACMI LABSbyLucie Paterson·Jun 16, 2022AMAGA 2022 presentation: How to increase your museum’s digital literacyIndigo Holcombe-James and I spoke at AMAGA 2022 conference about digital literacy in museums. This is a rough transcript.
InACMI LABSbyLucie Paterson·Jul 14, 2019The secret alternate reality game in Wonderland exhibitionAn ARG was hidden deep inside the exhibition for the extra-curious . . .
InACMI LABSbyLucie Paterson·Aug 8, 2018The Lost Map of Wonderland — four months in[An updated and expanded version of this post makes the base of a paper for Museums and the Web 2019. You can read that over here.]