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qt/qt3d.git
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dev
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wip/animation
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opengl
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graphicshelpers
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove early return in image unit unpinning procedure
Ole Wegen
2024-12-13
1
-1
/
+0
*
SubmissionContext: correct blit interpolation mode
Paul Lemire
2024-12-13
1
-2
/
+25
*
Fix compile warnings
Mike Krus
2024-09-10
1
-2
/
+2
*
Fix render to texture
Paul Lemire
2024-06-18
16
-65
/
+40
*
Add ability to target Left/Right back buffer to use with stereo mode
Alexander Busse
2023-11-09
1
-1
/
+14
*
Build with QT_NO_CONTEXTLESS_CONNECT
Ahmad Samir
2023-07-22
1
-1
/
+1
*
Resolve QTransform symbol ambiguity in unity build
Amir Masoud Abdol
2023-04-13
1
-6
/
+4
*
Resolve duplicate symbol error for `memoryBarrierGLBitfield`
Amir Masoud Abdol
2023-04-11
2
-4
/
+4
*
Remove qmake build files
Mike Krus
2023-03-17
1
-33
/
+0
*
OpenGL SubmissionContext: reset m_renderTargetFormat for default FBO
Paul Lemire
2023-02-24
1
-1
/
+5
*
Remove Qt6 QT_VERSION checks from the code base
Paul Lemire
2023-02-10
3
-35
/
+0
*
Remove qsizetype to int narrowing conversions
Aurélien Brooke
2022-12-21
1
-2
/
+2
*
OpenGL SubmissionContext: reset defaultFBO every time we begin drawing
Paul Lemire
2022-11-21
1
-0
/
+4
*
Unpin previously used image units during render command parameter setup
Ole Wegen
2022-11-17
1
-0
/
+4
*
OpenGL graphics helpers fixes
Paul Lemire
2022-11-02
6
-9
/
+18
*
Port from container::count() and length() to size() - V4
Marc Mutz
2022-10-20
1
-1
/
+1
*
Port to new Q_UNREACHABLE_RETURN()
Marc Mutz
2022-10-20
7
-14
/
+7
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
26
-993
/
+57
*
Replace QT_BEGIN_LICENSE:LGPL3 header
Kai Köhne
2021-08-10
4
-4
/
+4
*
Fix call to drawBuffers in SubmissionContext
Mauro Persano
2021-05-03
1
-1
/
+1
*
Replace all implicit container move and clear by an explicit function
Paul Lemire
2021-02-24
1
-1
/
+1
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
4
-11
/
+11
*
Handle changes in QMetaType API
Mike Krus
2021-01-08
1
-1
/
+9
*
Print warning about using primitive restart on ES2
Mike Krus
2020-12-17
1
-0
/
+5
*
Fix binding of CubeMapArray textures
Jim Albamont
2020-12-11
3
-6
/
+6
*
Add missing sampler types and sizes to gl4 helpers
Jim Albamont
2020-12-11
1
-0
/
+11
*
Handle changes in OpenGL classes
Mike Krus
2020-11-27
2
-0
/
+26
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-20
3
-4
/
+4
*
Only use surfaceSize if m_surfaceSize is not valid
Andy Shaw
2020-09-30
1
-1
/
+1
*
opengl: add envlight texture alias to texture unit check
Paul Lemire
2020-08-27
1
-4
/
+8
*
ES2: Clarify warnings about MSAA
Paul Lemire
2020-07-10
1
-2
/
+4
*
Use QList instead of QVector in implementation and docs
Jarek Kobus
2020-07-09
1
-1
/
+0
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
17
-99
/
+94
*
APIShaderManager: switch to std::vector
Paul Lemire
2020-07-03
1
-1
/
+1
*
OpenGL: TextureSubmissionContext switch to vector
Paul Lemire
2020-07-03
2
-8
/
+8
*
AttachmentPack: use std::vector
Paul Lemire
2020-07-03
2
-2
/
+2
*
Add ; to Q_UNUSED
Lars Schmertmann
2020-06-24
4
-34
/
+34
*
Fix compile warnings
Mike Krus
2020-06-17
2
-2
/
+4
*
Fix GL state reset
Paul Lemire
2020-06-17
1
-2
/
+2
*
Qt3D reset OpenGL state prior to drawing
Paul Lemire
2020-06-17
2
-3
/
+30
*
Blit: Fix attachment binding point
Paul Lemire
2020-06-16
1
-2
/
+19
*
Update dependencies
Paul Lemire
2020-06-12
7
-114
/
+48
*
Fix some more compile warnings
Paul Lemire
2020-06-04
1
-2
/
+2
*
Use surfaceSize as this will always be valid
Andy Shaw
2020-05-29
1
-1
/
+1
*
ShaderParameterPack: use std::vector
Paul Lemire
2020-05-26
1
-2
/
+2
*
Release rendertargets on destruction
Paul Lemire
2020-05-25
2
-0
/
+8
*
Reduce uniform copies
Jean-Michaël Celerier
2020-05-19
1
-10
/
+9
*
Fix build for Qt6
Mike Krus
2020-05-06
13
-25
/
+27
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
2
-9
/
+9
|
\
|
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
2
-9
/
+9
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