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path: root/src/plugins/renderers/opengl/graphicshelpers
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* Remove early return in image unit unpinning procedureOle Wegen2024-12-131-1/+0
* SubmissionContext: correct blit interpolation modePaul Lemire2024-12-131-2/+25
* Fix compile warningsMike Krus2024-09-101-2/+2
* Fix render to texturePaul Lemire2024-06-1816-65/+40
* Add ability to target Left/Right back buffer to use with stereo modeAlexander Busse2023-11-091-1/+14
* Build with QT_NO_CONTEXTLESS_CONNECTAhmad Samir2023-07-221-1/+1
* Resolve QTransform symbol ambiguity in unity buildAmir Masoud Abdol2023-04-131-6/+4
* Resolve duplicate symbol error for `memoryBarrierGLBitfield`Amir Masoud Abdol2023-04-112-4/+4
* Remove qmake build filesMike Krus2023-03-171-33/+0
* OpenGL SubmissionContext: reset m_renderTargetFormat for default FBOPaul Lemire2023-02-241-1/+5
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-103-35/+0
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-211-2/+2
* OpenGL SubmissionContext: reset defaultFBO every time we begin drawingPaul Lemire2022-11-211-0/+4
* Unpin previously used image units during render command parameter setupOle Wegen2022-11-171-0/+4
* OpenGL graphics helpers fixesPaul Lemire2022-11-026-9/+18
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-201-1/+1
* Port to new Q_UNREACHABLE_RETURN()Marc Mutz2022-10-207-14/+7
* Use SPDX license identifiersLucie Gérard2022-06-2226-993/+57
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-104-4/+4
* Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* Replace all implicit container move and clear by an explicit functionPaul Lemire2021-02-241-1/+1
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-294-11/+11
* Handle changes in QMetaType APIMike Krus2021-01-081-1/+9
* Print warning about using primitive restart on ES2Mike Krus2020-12-171-0/+5
* Fix binding of CubeMapArray texturesJim Albamont2020-12-113-6/+6
* Add missing sampler types and sizes to gl4 helpersJim Albamont2020-12-111-0/+11
* Handle changes in OpenGL classesMike Krus2020-11-272-0/+26
* Fix deprecated API usage and compile warningsMike Krus2020-11-203-4/+4
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* ES2: Clarify warnings about MSAAPaul Lemire2020-07-101-2/+4
* Use QList instead of QVector in implementation and docsJarek Kobus2020-07-091-1/+0
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-0317-99/+94
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-031-1/+1
* OpenGL: TextureSubmissionContext switch to vectorPaul Lemire2020-07-032-8/+8
* AttachmentPack: use std::vectorPaul Lemire2020-07-032-2/+2
* Add ; to Q_UNUSEDLars Schmertmann2020-06-244-34/+34
* Fix compile warningsMike Krus2020-06-172-2/+4
* Fix GL state resetPaul Lemire2020-06-171-2/+2
* Qt3D reset OpenGL state prior to drawingPaul Lemire2020-06-172-3/+30
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Update dependenciesPaul Lemire2020-06-127-114/+48
* Fix some more compile warningsPaul Lemire2020-06-041-2/+2
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* ShaderParameterPack: use std::vectorPaul Lemire2020-05-261-2/+2
* Release rendertargets on destructionPaul Lemire2020-05-252-0/+8
* Reduce uniform copiesJean-Michaël Celerier2020-05-191-10/+9
* Fix build for Qt6Mike Krus2020-05-0613-25/+27
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-272-9/+9
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| * Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-202-9/+9