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path: root/src/plugins/renderers/opengl/renderer
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* GLShader: fix wrong uniformNamesEnd iteratorPaul Lemire2024-06-181-1/+1
* Fix issue with camera shaking with large offset valuesMike Krus2024-01-151-2/+10
* Build with QT_NO_CONTEXTLESS_CONNECTAhmad Samir2023-07-222-2/+3
* Resolve QTransform symbol ambiguity in unity buildAmir Masoud Abdol2023-04-131-35/+31
* Remove qmake build filesMike Krus2023-03-171-29/+0
* OpenGLVertexArrayObject: fix bugprone erase() callAurélien Brooke2022-12-211-3/+4
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-211-2/+2
* Handle nullptr returned from the shader managerMartin Andersson2022-12-161-0/+3
* ShaderParameterPack: check we only store a single UBO/SSBO per BlockBindingPaul Lemire2022-11-021-2/+18
* Fix unused parameter warnings on WindowsJohannes Kauffmann2022-10-281-0/+4
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-201-1/+1
* Port to new Q_UNREACHABLE_RETURN()Marc Mutz2022-10-201-6/+3
* RenderViewBuilder: use QAspectManager::idealThreadCountPaul Lemire2022-07-121-3/+2
* Fix 3D Render Capture crashed issueYAMAMOTO Atsushi2022-06-292-0/+4
* Use SPDX license identifiersLucie Gérard2022-06-2223-879/+51
* Fix Light Uniform handlingPaul Lemire2022-06-162-7/+8
* Fix some compile warningsMike Krus2022-06-032-8/+8
* Fix crash in Renderer::cleanupShaderHarald Vistnes2022-02-101-0/+3
* OpenGL renderer: restore surface on context when shutting downPaul Lemire2021-11-301-27/+39
* OpenGL: Fix content not updated when using OnDemand and switching texturesPaul Lemire2021-11-241-0/+5
* Fix MSVC warning in opengl renderview.cppKai Köhne2021-11-221-1/+1
* Fix licensing headersMike Krus2021-11-171-4/+15
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-102-20/+26
* Replace all implicit container move and clear by an explicit functionPaul Lemire2021-02-242-12/+12
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-295-9/+9
* Fix light uniforms not properly being updatedPaul Lemire2021-01-272-1/+8
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-051-2/+2
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-222-5/+5
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-013-22/+1
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-012-5/+27
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-232-8/+0
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-201-0/+4
* Fix deprecated API usage and compile warningsMike Krus2020-11-201-5/+5
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-021-52/+52
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* Only release context if we own itMike Krus2020-09-231-1/+2
* RenderCommands: try to resolve API shader at command build timePaul Lemire2020-09-181-0/+8
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-081-1/+1
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-261-2/+6
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-263-477/+3
* Job Graph dump improvementsPaul Lemire2020-08-243-15/+21
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-132-1/+9
* Remove useless virtual methodMike Krus2020-08-132-14/+4
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-1/+1
* EnvLight uniforms add name aliasesPaul Lemire2020-07-291-2/+12
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-292-1/+18
* Protect accesses to the Render cachePaul Lemire2020-07-271-1/+4
* Fix vS2019 build issuesMike Krus2020-07-202-3/+2
* Use QList instead of QVector in implementation and docsJarek Kobus2020-07-097-25/+24
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-085-6/+254