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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
#define QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qnode_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/qshaderprogrambuilder.h>
#include <QtCore/qurl.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramBuilderPrivate : public Qt3DCore::QNodePrivate
{
public:
QShaderProgramBuilderPrivate();
Q_DECLARE_PUBLIC(QShaderProgramBuilder)
QShaderProgram *m_shaderProgram;
QStringList m_enabledLayers;
QUrl m_vertexShaderGraph;
QUrl m_tessControlShaderGraph;
QUrl m_tessEvalShaderGraph;
QUrl m_geometryShaderGraph;
QUrl m_fragmentShaderGraph;
QUrl m_computeShaderGraph;
QByteArray m_vertexShaderCode;
QByteArray m_tessControlShaderCode;
QByteArray m_tessEvalShaderCode;
QByteArray m_geometryShaderCode;
QByteArray m_fragmentShaderCode;
QByteArray m_computeShaderCode;
void setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type);
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
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