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path: root/code/AssetLib/FBX/FBXConverter.h
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* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-051-1/+1
* Bugfix/cosmetic code cleanup (#5947)Kim Kulling2025-01-071-2/+1
* Restore 4x4 matrix functionn param and assignment prior to change in commit 1...Steve M2024-10-121-1/+1
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-231-1/+1
* Revert "FBXConverter : import FbxCamera correctly"Suhajda Tamás2023-04-051-6/+3
* FBXConverter : import FbxCamera correctlyInho Lee2023-03-211-3/+6
* Fix merge conflictsKim Kulling2022-06-111-7/+7
* Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015Kim Kulling2022-06-021-13/+8
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| * remove absolute_transform in FBXConverterMykhailo4182022-04-181-13/+8
* | Add skeleton generation to aiSceneKim Kulling2022-04-281-0/+1
* | Generate container for skeleton during FBX-ImportKim Kulling2022-04-281-1/+18
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* Update copyrightsKim Kulling2022-01-101-1/+1
* Interpolate euler rotations for quaternion animationsInho Lee2021-11-301-0/+1
* removed trailing spaces and tabs from source and textKrishty2021-07-291-2/+2
* Update copyrights to 2021.Kim Kulling2021-02-281-1/+1
* Merge branch 'master' into fbxExceptionSafetyKim Kulling2020-11-271-1/+1
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| * textures_converted keys can just be pointersMalcolm Tyrrell2020-11-261-1/+1
* | First pass at PotentialNodeMalcolm Tyrrell2020-11-171-2/+3
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* replace NULL and avoid ai_assert with more than 2 tests.Kim Kulling2020-06-231-2/+2
* Initial pass at adding loggingMalcolm Tyrrell2020-05-151-1/+1
* Move format importer and exporter into its won folder.Kim Kulling2020-05-021-0/+474