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path: root/code/AssetLib/FBX/FBXExporter.cpp
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* Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)NSG8 days1-1/+5
* Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains mu...sSsA012025-06-051-7/+6
* Fix export fbx PolygonVertexIndex (#6102)sSsA012025-05-311-14/+4
* Add clamping logic (#6149)Martin Mirchev2025-05-261-4/+30
* [#5983] Fix bugs introduced in fbx export (#6000)Julian Knodt2025-05-161-14/+12
* Fix out-of-bounds dereferencing (#6150)Martin Mirchev2025-05-161-1/+6
* Refactoring of PR #6092 (#6101)sSsA012025-04-161-2/+2
* Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx ...sSsA012025-04-141-40/+50
* Fix Whitespace (#6063)krishty2025-03-261-3/+3
* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-051-1/+1
* [FBX] Allow export multi materials per node (#5888)Julian Knodt2025-01-141-255/+247
* Bugfix/cosmetic code cleanup (#5947)Kim Kulling2025-01-071-36/+14
* Blendshape export float & same # verts (#5775)Julian Knodt2024-12-021-14/+16
* FBX: add metadata as properties (#5675)Haixi2024-08-291-0/+52
* FBX exporter - handle multiple vertex color channels (#5695)Kimbatt2024-08-071-11/+12
* Fix exporting incorrect bone order (#5435)Julian Knodt2024-06-281-20/+13
* Fix nullptr dereferencing (#5638)Kim Kulling2024-06-251-1/+1
* Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"....sSsA012024-02-271-7/+17
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-231-1/+1
* Add correct double zero check (#5471)Kim Kulling2024-02-221-1/+2
* `Blendshape`->`Geometry` in FBX Export (#5419)Julian Knodt2024-02-051-1/+1
* Encode full weight as doublejulianknodt2024-01-271-1/+1
* Use correct time scalingKim Kulling2023-11-281-6/+6
* Fix incorrect deg->radian conversionjulianknodt2023-11-071-6/+4
* Bug Fix:Kawashima Satoshi2023-10-081-1/+1
* Apply various clang-tidy checks for smartprs and modern C++ typesAaron Gokaslan2022-11-081-42/+42
* add missing std movesAaron Gokaslan2022-11-031-8/+9
* Used sizeof for buffer sizes instead of hardcoding valuesslinky552022-09-301-1/+1
* Fixed issue with clang complaining about sprintf being depreciatedslinky552022-09-301-1/+1
* Some minor findingsKim Kulling2022-04-191-1/+1
* Update copyrightsKim Kulling2022-01-101-1/+1
* Fix spelling mistakeIOhannes m zmölnig2021-10-081-2/+2
* Fix MinGW buildkirillsurkov2021-08-281-1/+1
* removed trailing spaces and tabs from source and textKrishty2021-07-291-6/+6
* FBX: fix double precision build.Hill Ma2021-07-151-1/+1
* Merge branch 'master' into masterKim Kulling2021-06-291-10/+7
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| * Apply various performance fixes from clang-tidyAaron Gokaslan2021-06-221-10/+7
* | Fixed:Pankaj Tyagi2021-06-231-0/+7
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* Merge branch 'master' into fbx-lights-exportKim Kulling2021-06-101-14/+18
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| * Fix transform chain is applied twiceJagoon2021-05-231-1/+1
| * Fix fbx exporter bug if root node contains meshes.Jagoon2021-05-221-14/+18
* | Adding basic support for lights in FBX exporterJean-François Verdon2021-05-231-5/+72
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* Fixed error in blendShapeChannel WeightingGordon Chapman2021-04-261-3/+3
* Added Blendshape Support to FBX ExportGordon Chapman2021-03-241-1/+108
* Update copyrights to 2021.Kim Kulling2021-02-281-1/+1
* FBXExport: Fix crash if scene->mMetaData is nullRyan Styrczula2020-07-301-6/+6
* FBXExporter: Forgot WritePropColor defaultValueRyan Styrczula2020-07-131-1/+1
* FBXExporter: Use scene metadata for global settingsRyan Styrczula2020-07-131-17/+76
* Move format importer and exporter into its won folder.Kim Kulling2020-05-021-0/+2558