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path: root/code/AssetLib/FBX/FBXMeshGeometry.cpp
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* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-051-1/+1
* FBX Blendshapes: Do not require normals (#5776)Julian Knodt2024-09-241-2/+5
* Update FBXMeshGeometry.cpp (#5624)ycn20222024-06-201-4/+6
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-231-1/+1
* FBXMeshGeometry: solve issue #5116 using patch provided by darktjmStephen Gold2023-12-041-2/+2
* bugfix remove duplicated data.Jackie95272023-03-041-2/+5
* Make FBX parser resilient to missing data streamsFlorian Born2022-09-211-4/+27
* Manually fix up 100 more instances where it should be defaultedAaron Gokaslan2022-08-251-6/+2
* Some minor findingsKim Kulling2022-04-191-20/+4
* Update copyrightsKim Kulling2022-01-101-1/+1
* removed trailing spaces and tabs from source and textKrishty2021-07-291-1/+1
* Merge branch 'master' into less-string-bloatKim Kulling2021-05-261-24/+24
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| * Other LogAux functionsMalcolm Tyrrell2021-05-131-21/+21
| * LogAux warnMalcolm Tyrrell2021-05-131-3/+3
* | reduced FBX string bloatKrishty2021-05-041-3/+3
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* style fix - initializing and assigning empty std::string properlyKrishty2021-04-161-1/+1
* trim uvIndices to fix import of Cheetah3D generated fbx filesUrs Hanselmann2021-03-121-5/+11
* disable size checkUrs Hanselmann2021-03-121-5/+5
* Update copyrights to 2021.Kim Kulling2021-02-281-1/+1
* replace NULL and avoid ai_assert with more than 2 tests.Kim Kulling2020-06-231-1/+1
* Move format importer and exporter into its won folder.Kim Kulling2020-05-021-0/+722