Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove the use of all _PRIVATE_EXPORTS | Alexey Edelev | 2024-01-16 | 1 | -1/+1 |
* | Update QQ3D morph animation to use a vertex texture | Inho Lee | 2023-02-03 | 1 | -0/+6 |
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-16 | 1 | -28/+2 |
* | Add subset support for geometry | Antti Määttä | 2021-06-21 | 1 | -0/+10 |
* | Model blend particles | Antti Määttä | 2021-05-28 | 1 | -1/+5 |
* | Untangle the "default" and "unknown" mess in the custom geometry api | Laszlo Agocs | 2020-08-20 | 1 | -1/+1 |
* | Remove unnecessary "name" property from QQuick3DGeometry | Andy Nichols | 2020-07-03 | 1 | -2/+0 |
* | Fix type API | Christian Strømme | 2020-03-04 | 1 | -0/+1 |
* | Add enum type to values | Tomi Korpipaa | 2020-02-26 | 1 | -1/+1 |
* | Get model bounds | Antti Määttä | 2020-01-31 | 1 | -0/+1 |
* | Make QQuick3DGeometry public api | Antti Määttä | 2020-01-31 | 1 | -26/+17 |
* | Dirty front-end objects when rendernode is created | Miikka Heikkinen | 2019-12-11 | 1 | -0/+1 |
* | Update model geometry after the node changes | Antti Määttä | 2019-11-28 | 1 | -0/+1 |
* | Implement custom geometry | Antti Määttä | 2019-11-11 | 1 | -0/+77 |