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* Fix codechecker warningsHEADdevJonas Karlsson2 hours1-7/+4
* Improve node collection and frame prepChristian Strømme3 days29-637/+1852
* Minor clean-up of the renderable classesChristian Strømme3 days6-16/+24
* Fix override flag in the QSSGRenderableNodeEntryChristian Strømme3 days1-1/+1
* Lightmapping: Use texels-per-unit based sizesJonas Karlsson5 days3-8/+28
* Lightmapping: Add NLM GPU denoising supportJonas Karlsson5 days9-253/+1205
* Lightmapping: Use new custom file formatKristoffer Skau5 days14-237/+294
* Lightmapping: add custom lightmap file formatJonas Karlsson5 days3-0/+660
* Lightmapping: Structure changeKristoffer Skau5 days6-49/+148
* Lightmapping: Improve progress tracking for bakingKristoffer Skau5 days2-90/+275
* Lightmapping: Improve BakingStatus enumKristoffer Skau5 days2-34/+38
* CMake: Add PURL and CPE info to 3rd party attribution filesAlexandru Croitor6 days1-0/+1
* blendLine(): fix out of bounds read/writeJonas Karlsson2025-05-141-4/+10
* Add warnings for OIT when it is not supportedAntti Määttä2025-05-072-0/+11
* Some improvements to qssgrendercameraChristian Strømme2025-04-0811-201/+288
* lightmapping: use human-readable duration outputKristoffer Skau2025-04-031-19/+42
* Disable oit if samplerVariables are not supportedAntti Määttä2025-04-031-1/+1
* Fix OIT alpha applied twiceAntti Määttä2025-03-251-1/+1
* Fix oit with custom materialsAntti Määttä2025-03-251-1/+1
* Follow the addition of signed integer texture formatsLaszlo Agocs2025-03-191-2/+6
* Mark qssgrenderloadedtexture as security sensitiveChristian Strømme2025-03-111-0/+1
* Remove references to removed shadow blur shadersJonas Karlsson2025-03-052-28/+0
* Make module ready for source SBOM checkingLucie Gérard2025-02-252-1/+1
* fix crash caused by static lambda closure captureIlya Flikov2025-02-241-1/+1
* Use shadowmap index in texture name lookupJonas Karlsson2025-02-141-2/+3
* Fix crash due to multiview renderingChristian Strømme2025-02-131-1/+1
* InfiniteGridPass: Should not be rendered as wireframeAndy Nichols2025-02-071-0/+1
* Directional Lights should always reset qt_lightAttenuationAndy Nichols2025-02-051-0/+3
* DebugDrawPass: Fix validation errors and support MultiViewAndy Nichols2025-02-053-4/+6
* Correct some errors in the ShaderKey string generationAndy Nichols2025-02-051-3/+4
* Remove old item2d codeChristian Strømme2025-02-042-14/+0
* Fix reentrancy issue in the rendererChristian Strømme2025-01-235-4/+63
* XR: Fix issue with effects and multiviewChristian Strømme2025-01-233-8/+31
* Fix the unsupported Q_UNREACHABLE_RETURN statement in constexpr functionsAlexey Edelev2025-01-201-1/+6
* Fix the unsupported Q_UNREACHABLE_RETURN statement in constexpr functionsAlexey Edelev2025-01-171-1/+6
* Fix broken shadow mapping with orthographic cameraJonas Karlsson2025-01-131-100/+55
* Fix shadowmap indices in shader generationJonas Karlsson2025-01-131-12/+13
* Fix unchecked and unused return value in QSSGRenderBufferManagerChristian Strømme2025-01-071-2/+2
* Fix uninitialized members in QSSGRenderLightChristian Strømme2025-01-071-2/+2
* CMake: HAS_EMBREE requires Qt::Concurrent unconditionallyTim Blechmann2024-12-201-0/+4
* Fix usage of aggregate type for the extension contextsChristian Strømme2024-12-202-14/+20
* Adapt to QFile::open being [[nodiscard]]Volker Hilsheimer2024-12-151-6/+9
* Xr: Fix embedded View3Ds in XR when rendering with multiviewChristian Strømme2024-12-0910-73/+110
* Implement multiview support for WeightedBlended OIT methodAntti Määttä2024-12-043-7/+41
* Add MSAA support to WeightedBlended oit methodAntti Määttä2024-12-0411-27/+99
* Disable OIT when building depth pass shadersAntti Määttä2024-12-041-0/+2
* Improve directional light shadow shader performanceJonas Karlsson2024-12-042-6/+45
* Add Order Independent Transparency APIAntti Määttä2024-12-043-0/+10
* Replace deprecated QImage::mirror(ed) with flip(ped)Volker Hilsheimer2024-12-021-1/+1
* Implement WeightedBlended OIT methodAntti Määttä2024-12-0227-67/+631