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* Lightmapping: Make randomness deterministicJonas Karlsson25 hours1-8/+8
* Don't try to load an empty vertex bufferJonas Karlsson3 days1-17/+20
* Lightmapper: Render direct light as tilesJonas Karlsson4 days2-142/+162
* Lightmapper: Move rasterization to own functionJonas Karlsson4 days1-293/+335
* Lightmapper: Fix gaussian blurJonas Karlsson4 days1-18/+22
* Expose projection matrix to effectsLaszlo Agocs8 days7-61/+141
* Make sure to generate tangents when only using a clearcoatNormalMapAndy Nichols9 days1-16/+27
* sampleNormalMap shader function should return a normalized valueAndy Nichols9 days2-24/+4
* Handle invalid bounds in shadow map cullingJonas Karlsson9 days1-4/+8
* Fix invalid extra lightmap bake after quitJonas Karlsson9 days1-4/+4
* Fix lightmap file warningsKristoffer Skau11 days2-15/+28
* Shadowmapping: cull models outside boundsJonas Karlsson11 days4-31/+49
* Suppress redundant warnings for invalid lightmap filesKristoffer Skau12 days3-4/+12
* Handle sRGB ASTC texturesAndy Nichols12 days2-0/+19
* Fix some more msvc warningsLaszlo Agocs2025-06-121-2/+2
* Fix string concatination warnings appending const char * to QStringChristian Strømme2025-06-111-13/+36
* Include what you need (QRegularExpression)Christian Strømme2025-06-111-0/+2
* Fix getModelBounds() for lightmapped modelsJonas Karlsson2025-06-117-47/+39
* Don't insert null bone texture for each model contextChristian Strømme2025-06-111-2/+0
* Fix issue with the scene root node being removed twiceChristian Strømme2025-06-112-14/+4
* Fix global picking state logicChristian Strømme2025-06-061-1/+1
* Don't export internal render-data classesChristian Strømme2025-06-061-3/+3
* Fix crash when loading and building the bvh for custom geometriesChristian Strømme2025-06-063-13/+6
* Fix codechecker warningsJonas Karlsson2025-06-021-7/+4
* Improve node collection and frame prepChristian Strømme2025-05-3029-637/+1852
* Minor clean-up of the renderable classesChristian Strømme2025-05-306-16/+24
* Fix override flag in the QSSGRenderableNodeEntryChristian Strømme2025-05-301-1/+1
* Lightmapping: Use texels-per-unit based sizesJonas Karlsson2025-05-283-8/+28
* Lightmapping: Add NLM GPU denoising supportJonas Karlsson2025-05-289-253/+1205
* Lightmapping: Use new custom file formatKristoffer Skau2025-05-2814-237/+294
* Lightmapping: add custom lightmap file formatJonas Karlsson2025-05-283-0/+660
* Lightmapping: Structure changeKristoffer Skau2025-05-286-49/+148
* Lightmapping: Improve progress tracking for bakingKristoffer Skau2025-05-282-90/+275
* Lightmapping: Improve BakingStatus enumKristoffer Skau2025-05-282-34/+38
* CMake: Add PURL and CPE info to 3rd party attribution filesAlexandru Croitor2025-05-271-0/+1
* blendLine(): fix out of bounds read/writeJonas Karlsson2025-05-141-4/+10
* Add warnings for OIT when it is not supportedAntti Määttä2025-05-072-0/+11
* Some improvements to qssgrendercameraChristian Strømme2025-04-0811-201/+288
* lightmapping: use human-readable duration outputKristoffer Skau2025-04-031-19/+42
* Disable oit if samplerVariables are not supportedAntti Määttä2025-04-031-1/+1
* Fix OIT alpha applied twiceAntti Määttä2025-03-251-1/+1
* Fix oit with custom materialsAntti Määttä2025-03-251-1/+1
* Follow the addition of signed integer texture formatsLaszlo Agocs2025-03-191-2/+6
* Mark qssgrenderloadedtexture as security sensitiveChristian Strømme2025-03-111-0/+1
* Remove references to removed shadow blur shadersJonas Karlsson2025-03-052-28/+0
* Make module ready for source SBOM checkingLucie Gérard2025-02-252-1/+1
* fix crash caused by static lambda closure captureIlya Flikov2025-02-241-1/+1
* Use shadowmap index in texture name lookupJonas Karlsson2025-02-141-2/+3
* Fix crash due to multiview renderingChristian Strømme2025-02-131-1/+1
* InfiniteGridPass: Should not be rendered as wireframeAndy Nichols2025-02-071-0/+1