aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/CMakeLists.txt
Commit message (Expand)AuthorAgeFilesLines
* Improve node collection and frame prepChristian Strømme2025-05-301-0/+2
* Lightmapping: Add NLM GPU denoising supportJonas Karlsson2025-05-281-0/+13
* Lightmapping: add custom lightmap file formatJonas Karlsson2025-05-281-0/+1
* Lightmapping: Structure changeKristoffer Skau2025-05-281-0/+1
* CMake: HAS_EMBREE requires Qt::Concurrent unconditionallyTim Blechmann2024-12-201-0/+4
* Add MSAA support to WeightedBlended oit methodAntti Määttä2024-12-041-0/+20
* Implement WeightedBlended OIT methodAntti Määttä2024-12-021-0/+22
* Implement clearing of MRTAntti Määttä2024-11-201-0/+15
* Modify particle shader generation for oitAntti Määttä2024-11-201-210/+76
* CMake: Annotate some targets with SBOM informationAlexandru Croitor2024-07-111-0/+3
* Remove the use of GENERATE_CPP_EXPORTS argumentAlexey Edelev2024-05-301-1/+0
* Add PCF soft shadows supportKristoffer Skau2024-05-281-18/+0
* Add Shadow settings pane to DebugViewJonas Karlsson2024-05-281-0/+1
* Make ExtendedSceneEnvironment functional with multiviewLaszlo Agocs2024-05-221-0/+1
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-0/+35
* Make the all relevant uniforms multiview-awareLaszlo Agocs2024-02-081-1/+0
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-1/+0
* Remove unused texturedquad built-in shaderLaszlo Agocs2024-01-241-2/+0
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-0/+31
* Remove the use of GENERATE_PRIVATE_CPP_EXPORTSAlexey Edelev2024-01-161-1/+0
* Mark the QSSGRenderer as private againChristian Strømme2023-12-041-1/+1
* Expose the rendererChristian Strømme2023-10-241-3/+3
* Expose the render context interfaceChristian Strømme2023-10-241-2/+2
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-1/+1
* Start exposing some semi-public APIsChristian Strømme2023-10-231-3/+7
* Update GLSL version of cube blur shadow shadersKristoffer Skau2023-09-191-1/+1
* Update GLSL versions for lightmapuvraster shadersKristoffer Skau2023-09-151-2/+3
* Quick3D: Fix linker errors with -trace lttngAntti Määttä2023-08-301-2/+0
* QtQuick3D/RuntimeRender: unbreak unity-build-batch-size 100000Marc Mutz2023-07-241-0/+1
* Extensions APIChristian Strømme2023-06-021-0/+2
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-0/+10
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-2/+0
* Add Some Exclusions for Unity BuildAmir Masoud Abdol2023-03-131-0/+15
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-0/+1
* Add built-in simple fogLaszlo Agocs2022-12-051-0/+1
* Backend: Add system for drawing debug lines in world spaceAndy Nichols2022-10-131-0/+3
* Reorganize lightmap rasterization shader variantsLaszlo Agocs2022-10-121-24/+8
* Add helper that draws an infinite gridPaul Olav Tvete2022-09-291-0/+2
* Encapsulate passesChristian Strømme2022-09-091-0/+1
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-251-1/+1
* Proper implementation of instanced pickingPaul Olav Tvete2022-08-031-1/+1
* Add the missing header files to a CMake source treeAlexey Edelev2022-08-011-0/+1
* Tonemap the clear colorLaszlo Agocs2022-08-011-0/+1
* Add license headers to cmake filesLucie Gérard2022-07-071-0/+3
* Implement line particleAntti Määttä2022-05-301-1/+98
* Add support for cube map skyboxPaul Olav Tvete2022-05-271-0/+2
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+85
* Remove the materials dirty flag classChristian Strømme2022-04-221-1/+0
* Remove QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-1/+0
* Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-3/+3