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* Some improvements to qssgrendercameraChristian Strømme2025-04-083-125/+229
* Remove old item2d codeChristian Strømme2025-02-041-2/+0
* XR: Fix issue with effects and multiviewChristian Strømme2025-01-232-4/+26
* Fix uninitialized members in QSSGRenderLightChristian Strømme2025-01-071-2/+2
* Xr: Fix embedded View3Ds in XR when rendering with multiviewChristian Strømme2024-12-092-1/+3
* Add Order Independent Transparency APIAntti Määttä2024-12-042-0/+2
* Implement WeightedBlended OIT methodAntti Määttä2024-12-022-0/+8
* DirectionalLight: Add lockShadowmapTexels propertyJonas Karlsson2024-11-181-0/+1
* Add support for 32 bit shadowmapsJonas Karlsson2024-11-181-0/+1
* DebugView: Enable drawing of point light boundsJonas Karlsson2024-11-071-0/+1
* Reapply "Fix incorrect instancing model shadows"Jonas Karlsson2024-11-052-1/+8
* Change csmSplit1 default valueJonas Karlsson2024-10-171-1/+1
* Fix view3d ray picking race conditionJonas Karlsson2024-10-031-0/+2
* Fix frustum dimensions in shadowmap shaderJonas Karlsson2024-09-171-1/+1
* Explicitly set the has-graphics-resource flag on all relevant typesChristian Strømme2024-09-109-24/+13
* Fix typo in texture data backend classChristian Strømme2024-09-031-2/+2
* Remove the generationId from the texture dataChristian Strømme2024-09-022-46/+20
* Update cache when an instance table is deletedPaul Olav Tvete2024-08-271-1/+1
* Revert "Fix incorrect instancing model shadows"Jonas Karlsson2024-07-041-2/+1
* Fix incorrect instancing model shadowsJonas Karlsson2024-06-111-1/+2
* Expose the Clearcoat and Transmission variables to the CustomMaterialSadegh Taghavi2024-05-301-1/+5
* Add PCF soft shadows supportKristoffer Skau2024-05-282-2/+15
* Implement Cascading Shadow Maps (CSM)Jonas Karlsson2024-05-284-0/+29
* Add Shadow settings pane to DebugViewJonas Karlsson2024-05-281-0/+3
* Effects: do not use number() when it is an overkillLaszlo Agocs2024-05-221-2/+2
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-152-11/+23
* Improve the custom material multiview strategyLaszlo Agocs2024-05-071-5/+1
* Make SSAO multiview-awareLaszlo Agocs2024-05-061-1/+2
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-1/+3
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-1/+3
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-2/+3
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-0/+9
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+9
* Invert opacity mask optionSadegh Taghavi2024-03-151-0/+2
* qq3dabstractlight: use explicit shadow map sizesJonas Karlsson2024-02-281-1/+1
* Vertex color as maskSadegh Taghavi2024-02-231-0/+23
* Enable custom material keywords for multiviewLaszlo Agocs2024-02-191-1/+5
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-083-7/+5
* Fix dual-normal clear coatSadegh Taghavi2024-02-071-0/+1
* Replace incorrect usage of NodeId for CameraIdChristian Strømme2024-01-301-0/+12
* Remove the use of all _PRIVATE_EXPORTSAlexey Edelev2024-01-161-1/+1
* Rename type and mode APIs in QSSGRenderExtensionChristian Strømme2023-12-081-2/+2
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-046-6/+6
* Make the QSSGRenderGraphObjects ctors protectedChristian Strømme2023-12-041-2/+4
* Remove superfluous inline specifier in the graph object member functionsChristian Strømme2023-12-041-9/+9
* New API for working with the scene nodesChristian Strømme2023-11-224-0/+29
* Enable using render extensions as texture providersChristian Strømme2023-11-011-0/+1
* Add some more convenience functions for getting type-idsChristian Strømme2023-11-011-0/+45
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-261-0/+2
* QSSGRenderInstanceTable is not a node typeChristian Strømme2023-10-251-3/+6