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path: root/src/runtimerender/qssgrenderableimage_p.h
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* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add support for KHR_materials_volume to PrincipledMaterialAndy Nichols2021-12-071-1/+2
* Add support for KHR_materials_transmission to PrincipledMaterialAndy Nichols2021-11-231-1/+2
* Fix map uv coords issue with multiple passesHatem ElKharashy2021-11-231-1/+0
* Add support for KHR_materials_clearcoat to PrincipledMaterialAndy Nichols2021-11-111-3/+5
* Revert "Share samplers between maps in Principled Material"Andy Nichols2021-10-271-2/+1
* Share samplers between maps in Principled MaterialHatem ElKharashy2021-10-251-1/+2
* Add support for Parallax Occlusion Mapping in PrincipledMaterialAndy Nichols2021-05-261-1/+2
* Purge existing, inherited, unused-in-practice lightmap stuffLaszlo Agocs2021-02-031-3/+0
* Do not store the rhi texture in QSSGRenderImageLaszlo Agocs2020-12-151-8/+12
* Switch texture binding lookup map to a plain arrayLaszlo Agocs2020-09-291-1/+1
* Move generated uvcoords state to QSSGRenderableImageChristian Strømme2020-06-101-23/+23
* Remove unused hashing functionChristian Strømme2020-06-081-1/+0
* Remove the tesselation code pathsChristian Strømme2020-05-271-17/+16
* Update dependenciesFriedemann Kleint2020-04-231-1/+1
* Add OcclusionMap support to PrincipledMaterialAndy Nichols2019-09-261-1/+2
* New materialChristian Strømme2019-09-161-0/+2
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+85