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path: root/src/runtimerender/qssgrendercommands_p.h
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* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-3/+3
* Move toString() functions in base-types out of the global scopeChristian Strømme2023-01-181-1/+1
* Improve Effect shader key calculationLaszlo Agocs2022-11-031-1/+1
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-261-4/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Improve feature list handling for shader generationChristian Strømme2021-11-051-1/+1
* Avoid allocation when building the pipeline key for effectsChristian Strømme2020-12-111-1/+4
* Remove unneeded types in the bind commandChristian Strømme2020-12-111-7/+3
* Remove odd comments and copy ctors in effect command structsLaszlo Agocs2020-09-041-48/+0
* Rename BufferInput param to samplerLaszlo Agocs2020-09-031-5/+5
* Use DEPTH_TEXTURE for effectsLaszlo Agocs2020-09-031-14/+0
* Unify effect shader style with custom materialsLaszlo Agocs2020-09-031-16/+18
* Use the filter modes for custom property texturesLaszlo Agocs2020-08-291-2/+2
* Fix build against latest qtbase changesMaurice Kalinowski2020-08-181-0/+1
* Decouple custom materials from QSSGCommandLaszlo Agocs2020-07-011-277/+1
* Remove passes from CustomMaterial frontend APILaszlo Agocs2020-07-011-10/+5
* Clean-up the render commands classChristian Strømme2020-05-121-0/+574