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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
root
/
src
/
runtimerender
/
qssgrenderdefaultmaterialshadergenerator_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add PCF soft shadows support
Kristoffer Skau
2024-05-28
1
-1
/
+2
*
Use texture arrays for directional lights
Kristoffer Skau
2024-05-24
1
-1
/
+1
*
Refactor shadow shader data
Jonas Karlsson
2024-05-24
1
-3
/
+1
*
ShadowVariableNames: remove 'Stem' suffix
Jonas Karlsson
2024-02-22
1
-5
/
+5
*
Enable multiview for basic Default/PrincipledMaterial usage
Laszlo Agocs
2024-02-08
1
-4
/
+3
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-1
/
+1
*
Move the property table for the shader key into the render layer data
Christian Strømme
2023-10-23
1
-2
/
+2
*
Remove some usage of QSSGRef for shader pipelines
Christian Strømme
2023-05-19
1
-10
/
+10
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-2
/
+2
*
Lights, don't copy the light data to each node entry
Christian Strømme
2023-02-20
1
-2
/
+2
*
Encapsulate passes
Christian Strømme
2022-09-09
1
-1
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
1
-1
/
+2
*
Skinning : unlock the restriction of the maximum uniform size
Inho Lee
2022-04-11
1
-2
/
+0
*
CustomMaterial: Add custom IBL probe
Inho Lee
2022-02-09
1
-0
/
+1
*
Add custom material editor
Christian Strømme
2021-12-13
1
-0
/
+7
*
Add reflection probe
Jere Tuliniemi
2021-12-03
1
-0
/
+2
*
Improve feature list handling for shader generation
Christian Strømme
2021-11-05
1
-1
/
+1
*
CustomMaterial : add POST_PROCESS to manipulate output color
Inho Lee
2021-03-25
1
-0
/
+1
*
Improve transformation for instanced drawing
Paul Olav Tvete
2021-01-22
1
-0
/
+2
*
Support morph animations
Inho Lee
2020-12-22
1
-0
/
+1
*
Add support for instanced rendering
Paul Olav Tvete
2020-12-16
1
-0
/
+1
*
Write directly into the underlying data for uniform buffers
Laszlo Agocs
2020-10-13
1
-0
/
+1
*
Merge QSSGRhiShaderStages and ..WithResources
Laszlo Agocs
2020-09-29
1
-10
/
+10
*
Set shadowDepthAdjust only in the shadow pass
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
Do some straightforward microoptimizations for setRhiMaterialProperties
Laszlo Agocs
2020-09-25
1
-2
/
+0
*
Set skinning related uniforms only when skinning is in use
Laszlo Agocs
2020-09-23
1
-0
/
+3
*
Avoid losing and recalculating shader-related data between frames
Laszlo Agocs
2020-09-18
1
-1
/
+1
*
Remove Support for AreaLight
Andy Nichols
2020-09-07
1
-3
/
+0
*
Render shadow maps through the material shader generators
Laszlo Agocs
2020-08-14
1
-2
/
+2
*
Add shadow map code to shader generator
Laszlo Agocs
2020-08-13
1
-1
/
+2
*
Make the material pipeline more self-contained
Christian Strømme
2020-08-11
1
-1
/
+2
*
Allow true modification of inputs in a custom vertex shader
Laszlo Agocs
2020-07-28
1
-1
/
+1
*
Add support for specular light processors
Laszlo Agocs
2020-07-09
1
-0
/
+1
*
Add support for vertex processor in shaded custom materials
Laszlo Agocs
2020-07-09
1
-0
/
+1
*
Add diffuse light processor support for Shaded custom materials
Laszlo Agocs
2020-07-09
1
-0
/
+8
*
Fix up custom material properties
Laszlo Agocs
2020-07-06
1
-1
/
+1
*
Start custom materials renewal
Laszlo Agocs
2020-07-03
1
-4
/
+3
*
Quick3D: use correct normalMatrix for each bone's normals
Inho Lee
2020-07-01
1
-1
/
+2
*
Refactor shader generation and light setup
Antti Määttä
2020-06-26
1
-1
/
+2
*
Refactor the QSSGMaterialShaderGenerator class
Christian Strømme
2020-06-10
1
-107
/
+65
*
Remove the shadow manager handler in the shader generator
Christian Strømme
2020-06-10
1
-1
/
+0
*
Move generated uvcoords state to QSSGRenderableImage
Christian Strømme
2020-06-10
1
-3
/
+0
*
Remove context interface as member of the generators
Christian Strømme
2020-06-10
1
-5
/
+7
*
Quick3D : Skeletal Animation
Inho Lee
2020-06-05
1
-0
/
+1
*
Optimize setUniform performance
Jonas Karlsson
2020-05-28
1
-9
/
+4
*
Remove pointless interface
Christian Strømme
2020-05-27
1
-8
/
+117
*
Remove QSSGDefaultMaterialVertexPipelineInterface
Christian Strømme
2020-05-27
1
-41
/
+0
*
Remove QSSGShaderStageGeneratorInterface
Christian Strømme
2020-05-27
1
-1
/
+1
*
Remove qssgrenderdefaultmaterialshadergenerator
Christian Strømme
2020-05-27
1
-1
/
+1
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