aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/qssgrendermesh_p.h
Commit message (Expand)AuthorAgeFilesLines
* Improve BVH build-up performanceChristian Strømme2023-10-061-7/+2
* Remove more QSSGRef usage in our APIsChristian Strømme2023-05-191-2/+2
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-0/+1
* Android: fix comparison warning of different signsAssam Boudjelthia2022-11-151-2/+2
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-0/+32
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+1
* New extensible Mesh loaderLaszlo Agocs2021-01-291-4/+3
* Merge QSSGRenderSubset into Base and remove unused membersLaszlo Agocs2021-01-281-39/+10
* Use a single resource update batch per bufferManagerLaszlo Agocs2020-10-291-1/+0
* Remove unused position-only buffer and IA structLaszlo Agocs2020-09-251-2/+0
* Remove unused input assembler state for point primitivesLaszlo Agocs2020-08-051-1/+0
* Quick3D : Skeletal AnimationInho Lee2020-06-051-12/+0
* Remove the tesselation code pathsChristian Strømme2020-05-271-13/+0
* Rename QSSGRenderMeshPath to QSSGRenderPathChristian Strømme2020-05-271-26/+0
* Remove the Render moduleAndy Nichols2020-05-101-5/+1
* Replace QSSGRenderContext with QSSGRhiContextAndy Nichols2020-05-101-12/+0
* Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-05-031-1/+13
|\
| * Perform picking with a Bounding Volume HierarchyAndy Nichols2020-04-161-1/+13
* | Update dependenciesFriedemann Kleint2020-04-231-2/+2
* | Rework mesh buffer update handlingLaszlo Agocs2020-02-141-1/+1
* | Allow using the same mesh multiple timesLaszlo Agocs2020-01-211-2/+0
* | Add initial RHI portLaszlo Agocs2020-01-131-27/+28
|/
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+197