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path: root/src/runtimerender/qssgrendershadercache.cpp
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* Adapt to QFile::open being [[nodiscard]]Volker Hilsheimer2024-12-151-6/+9
* visionOS: Enable multiview renderingChristian Strømme2024-10-181-0/+8
* Allow forcing mediump precision for floats in ES frag.shadersLaszlo Agocs2024-09-161-0/+6
* Spotlight: Use single depth map instead of cubemapJonas Karlsson2024-06-251-1/+1
* wasm: require OpenGL ES 3 / WebGL 2Morten Sørvig2024-05-301-0/+3
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-1/+2
* Fix build-failure with no-qml-debugInho Lee2024-03-061-0/+4
* Workaround to allow NoCulling with D3D12 with multiview to function to a degreeLaszlo Agocs2024-02-191-1/+7
* Make the all relevant uniforms multiview-awareLaszlo Agocs2024-02-081-4/+11
* Clean up QSSGBuiltInRhiShaderCacheLaszlo Agocs2024-02-081-19/+4
* Enable particles for multiviewLaszlo Agocs2024-02-081-2/+12
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-8/+8
* Make viewCount part of the shader keyLaszlo Agocs2024-01-241-9/+13
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-1/+10
* Expose the render context interfaceChristian Strømme2023-10-241-7/+7
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-1/+2
* Fix clazy warning about QFileInfo::exits()Christian Strømme2023-06-121-1/+1
* Have a way to disable auto save/load in QSSGShaderCacheLaszlo Agocs2023-06-091-6/+24
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-0/+6
* Silence gcc dangling reference warningJonas Karlsson2023-05-231-1/+1
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-2/+1
* Remove last usage of QSSGRefChristian Strømme2023-05-191-1/+1
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-20/+20
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-6/+7
* Remove data() function from QSSGRefChristian Strømme2023-03-311-4/+4
* Enable D3D12Laszlo Agocs2023-02-211-0/+1
* Fix up includes in qssgrendershadercacheLaszlo Agocs2022-10-261-4/+5
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-261-31/+187
* Make QQsbCollection usable as a runtime cache as wellLaszlo Agocs2022-10-201-14/+16
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-0/+5
* Improve quick3d profiling eventsAntti Määttä2022-10-131-3/+4
* Remove QSSGR.ShaderCache members that do not need to be membersLaszlo Agocs2022-10-101-16/+16
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-1/+2
* Fix no-opengl buildSamuli Piippo2022-04-011-0/+2
* Cleanup profiling macrosAntti Määttä2022-03-311-8/+2
* Improve GLSL shader version logicLaszlo Agocs2022-03-281-11/+27
* Add quick3d profiler timestamps to codesAntti Määttä2022-01-171-0/+15
* Fix debug print header for vertex shadersLaszlo Agocs2022-01-051-1/+1
* Add custom material editorChristian Strømme2021-12-131-10/+38
* Reduce light array size in shader code when neededLaszlo Agocs2021-12-051-1/+2
* Add reflection probeJere Tuliniemi2021-12-031-1/+2
* Add some more checks to the feature set listChristian Strømme2021-12-011-1/+3
* Improve feature list handling for shader generationChristian Strømme2021-11-051-49/+49
* Insert line directive for custom and effect shadersChristian Strømme2021-11-041-33/+62
* Just check the env variable QT_RHI_SHADER_DEBUG once in the shader cacheChristian Strømme2021-11-041-3/+3
* Add support for setting depthDrawMode on MaterialsAndy Nichols2021-06-041-1/+2
* Enable building without shadertoolsLaszlo Agocs2021-05-111-0/+20
* Retire QSSGRenderInputStreamFactoryEirik Aavitsland2021-04-291-3/+0
* Add newline in qWarning for shader compilation failureLaszlo Agocs2021-02-251-2/+2