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path: root/src/runtimerender/qssgrendershadercache_p.h
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* Spotlight: Use single depth map instead of cubemapJonas Karlsson2024-06-251-1/+1
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-0/+2
* Workaround to allow NoCulling with D3D12 with multiview to function to a degreeLaszlo Agocs2024-02-191-1/+2
* Make the all relevant uniforms multiview-awareLaszlo Agocs2024-02-081-1/+3
* Clean up QSSGBuiltInRhiShaderCacheLaszlo Agocs2024-02-081-1/+1
* Enable particles for multiviewLaszlo Agocs2024-02-081-1/+2
* Make viewCount part of the shader keyLaszlo Agocs2024-01-241-2/+3
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-1/+7
* Have a way to disable auto save/load in QSSGShaderCacheLaszlo Agocs2023-06-091-1/+9
* Expose the QQsbInMemoryCollection for use by the QML PuppetLaszlo Agocs2023-06-091-0/+2
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-17/+17
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-4/+4
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-261-13/+22
* Make QQsbCollection usable as a runtime cache as wellLaszlo Agocs2022-10-201-1/+5
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-0/+2
* Improve quick3d profiling eventsAntti Määttä2022-10-131-1/+1
* Remove QSSGR.ShaderCache members that do not need to be membersLaszlo Agocs2022-10-101-4/+1
* Remove unused member variablesLaszlo Agocs2022-10-101-3/+0
* Port from container::count() and length() to size()Marc Mutz2022-10-071-1/+1
* Make QSSGShaderFeatures printable to qDebugLaszlo Agocs2022-07-071-0/+15
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+1
* Improve GLSL shader version logicLaszlo Agocs2022-03-281-2/+2
* Add helper for disabling tonemap shader flagsLaszlo Agocs2022-03-151-0/+8
* Add custom material editorChristian Strømme2021-12-131-0/+13
* Reduce light array size in shader code when neededLaszlo Agocs2021-12-051-0/+2
* Add reflection probeJere Tuliniemi2021-12-031-0/+1
* Add some more checks to the feature set listChristian Strømme2021-12-011-3/+3
* Improve feature list handling for shader generationChristian Strømme2021-11-051-43/+63
* Add support for setting depthDrawMode on MaterialsAndy Nichols2021-06-041-0/+1
* Retire QSSGRenderInputStreamFactoryEirik Aavitsland2021-04-291-6/+0
* Rename Hejl-Richard tonemapping to Hejl-DawsonEskil Abrahamsen Blomfeldt2020-10-271-1/+1
* Remove string-based nonsense in QSSGShaderPreprocessorFeatureLaszlo Agocs2020-10-051-10/+7
* Merge QSSGRhiShaderStages and ..WithResourcesLaszlo Agocs2020-09-291-8/+8
* Skip vertex input gathering for shaders that do not need itLaszlo Agocs2020-09-251-1/+2
* Use cubeMaps for IBL texture sourcesAndy Nichols2020-09-241-1/+0
* Add some microoptimization for ShaderFeatureSetListLaszlo Agocs2020-09-231-1/+1
* Remove pointless const type qualifier on return typeChristian Strømme2020-09-171-2/+2
* Fix minor compiler warningInho Lee2020-09-151-8/+0
* Add feature set to qsb collectionAntti Määttä2020-09-111-0/+8
* Unify effect shader style with custom materialsLaszlo Agocs2020-09-031-2/+2
* Add probeOrientation property to SceneEnvironmentAndy Nichols2020-08-311-0/+1
* Add support for tonemappingAndy Nichols2020-08-281-0/+5
* Remove second light probeChristian Strømme2020-08-261-1/+0
* Load shaders from new shader collectionChristian Strømme2020-08-261-0/+3
* Remove unused input argument for the QSSGShaderCache ctorChristian Strømme2020-08-171-5/+0
* Make it possible to control the shader baker set-upChristian Strømme2020-08-111-3/+7
* Expose the defines for the shader featuresChristian Strømme2020-08-111-1/+1
* Expose the resource folder used for built-in shadersChristian Strømme2020-08-111-0/+1
* Add function for getting a sha1 from the shader feature setChristian Strømme2020-08-111-5/+14