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path: root/src/runtimerender/qssgrhicontext.cpp
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* Add support for per rendertarget blending for Quick3DAntti Määttä2024-11-201-4/+5
* Update cache when an instance table is deletedPaul Olav Tvete2024-08-271-0/+9
* Make sure to remove SRBs from cache when draw call data bindings changeAndy Nichols2024-08-261-0/+6
* Fix crash on exit with Models with morph targets and multiple subsetsAndy Nichols2024-06-281-1/+5
* Refactor shadow shader dataJonas Karlsson2024-05-241-2/+9
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-4/+10
* Doc: Fix documentation issuesTopi Reinio2024-04-111-3/+3
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-0/+1
* Pick up and forward view count in QSSGRhiContext and the 2D renderersLaszlo Agocs2024-01-221-0/+15
* Expend the documentation for QSSGRhiContextChristian Strømme2024-01-081-5/+96
* Doc: Fix documentation warningsTopi Reinio2023-12-131-17/+6
* Fix-up the pipeline state APIChristian Strømme2023-12-061-11/+14
* Enable docs from runtimerender directoryLaszlo Agocs2023-11-241-0/+43
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-91/+231
* Expose the render context interfaceChristian Strømme2023-10-241-135/+292
* Don't error out in releaseMesh() when getting a null meshChristian Strømme2023-10-051-4/+5
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-72/+75
* Move utility functions under the QSSGUtils namespaceChristian Strømme2023-09-041-2/+2
* Minor fix to releaseMesh()Christian Strømme2023-09-041-1/+1
* Make use of the QSSG_DEBUG_COND type in qssgrhicontextChristian Strømme2023-09-041-84/+58
* Fix performance regression on clean-upChristian Strømme2023-08-241-2/+9
* Extensions APIChristian Strømme2023-06-021-0/+7
* Release targetsTextures for Morph AnimationsInho Lee2023-06-011-0/+5
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-0/+44
* Remove last usage of QSSGRefChristian Strømme2023-05-191-2/+3
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-2/+4
* Do more aggressive bookkeeping of shader binding resourcesChristian Strømme2023-03-081-2/+14
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-50/+0
* Merge duplicated enums in Mesh and qssgrenderbasetypesChristian Strømme2023-01-171-2/+2
* Clean-up some assertsChristian Strømme2023-01-181-8/+9
* Add level of detail support for instancingJere Tuliniemi2022-11-011-0/+7
* Implement ScissorTestInho Lee2022-11-011-1/+4
* Catch the lack of NPoT repeat/mipmap support for basic texturingLaszlo Agocs2022-10-311-0/+30
* Fix min/mag filter mismatchLaszlo Agocs2022-10-311-2/+5
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-5/+27
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-111-2/+2
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-071-3/+3
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-0/+89
* Add support for Wireframe modeAndy Nichols2022-09-281-0/+1
* Follow QRhi API cleanupsLaszlo Agocs2022-07-151-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+2
* Add internal enablers for setting the W (R) addressing modeLaszlo Agocs2022-03-111-1/+1
* Handle TriangleFan in a better wayLaszlo Agocs2022-01-071-0/+2
* Add custom material editorChristian Strømme2021-12-131-0/+6
* Just check the env variable QT_RHI_SHADER_DEBUG once in the shader cacheChristian Strømme2021-11-041-0/+6
* Retire invalidateCachedReferencesLaszlo Agocs2021-09-241-34/+8
* Add run-time asset loadingChristian Strømme2021-04-071-1/+1
* Add new Mesh writer and builderLaszlo Agocs2021-02-011-10/+10
* New extensible Mesh loaderLaszlo Agocs2021-01-291-9/+9