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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
root
/
src
/
runtimerender
/
qssgrhicustommaterialsystem.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Improve node collection and frame prep
Christian Strømme
42 hours
1
-4
/
+4
*
Implement WeightedBlended OIT method
Antti Määttä
2024-12-02
1
-2
/
+4
*
Add support for per rendertarget blending for Quick3D
Antti Määttä
2024-11-20
1
-1
/
+1
*
Make sure to remove SRBs from cache when draw call data bindings change
Andy Nichols
2024-08-26
1
-0
/
+1
*
Refactor shadow shader data
Jonas Karlsson
2024-05-24
1
-1
/
+4
*
Make SSAO multiview-aware
Laszlo Agocs
2024-05-06
1
-6
/
+15
*
Make screen texture multiview-aware
Laszlo Agocs
2024-04-30
1
-6
/
+15
*
Improve multiview support for depth pre-pass and depth texture
Laszlo Agocs
2024-04-30
1
-6
/
+15
*
Enable custom material keywords for multiview
Laszlo Agocs
2024-02-19
1
-4
/
+10
*
Enable multiview for basic Default/PrincipledMaterial usage
Laszlo Agocs
2024-02-08
1
-15
/
+20
*
Add basic Quick 3D (XR) multiview plumbing
Laszlo Agocs
2024-01-22
1
-0
/
+2
*
Fix-up the pipeline state API
Christian Strømme
2023-12-06
1
-6
/
+8
*
Move most of QSSGRhiContext to the private class
Laszlo Agocs
2023-11-24
1
-11
/
+13
*
Add separate controls for RGB and Alpha blending in custom materials
Kristoffer Skau
2023-10-26
1
-2
/
+2
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-24
/
+24
*
Move the property table for the shader key into the render layer data
Christian Strømme
2023-10-23
1
-6
/
+10
*
QQuick3DTexture: add tilingModeDepth property
Jonas Karlsson
2023-10-06
1
-2
/
+2
*
Some minor clean-up of the basetypes header
Christian Strømme
2023-09-04
1
-2
/
+2
*
Improve the draw call data key
Christian Strømme
2023-09-04
1
-17
/
+21
*
Fix incorrect usage of QSSGShaderFeatures in QSSGShaderMapKey
Christian Strømme
2023-08-15
1
-1
/
+1
*
Move prepareInstancing away from QSSGSubsetRenderable
Christian Strømme
2023-08-01
1
-2
/
+2
*
Remove the bone texture from the model context
Christian Strømme
2023-06-29
1
-3
/
+5
*
Remove the lightmap texture from the model context
Christian Strømme
2023-06-29
1
-3
/
+5
*
Refactor skeletal animation
Inho Lee
2023-06-01
1
-8
/
+6
*
Trace: Add tracepoints to quick3d
Antti Määttä
2023-05-29
1
-0
/
+5
*
Replace QSSGRef usage for the Reflection and Shadow map managers
Christian Strømme
2023-05-19
1
-1
/
+1
*
Remove some usage of QSSGRef for shader pipelines
Christian Strømme
2023-05-19
1
-15
/
+15
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-4
/
+4
*
Remove data() function from QSSGRef
Christian Strømme
2023-03-31
1
-2
/
+2
*
Fix name usage for handles to the renderer
Christian Strømme
2023-03-23
1
-2
/
+2
*
Fix some name collision and double definition for unity build
Amir Masoud Abdol
2023-03-14
1
-6
/
+6
*
Update QQ3D morph animation to use a vertex texture
Inho Lee
2023-02-03
1
-0
/
+17
*
Add level of detail support for instancing
Jere Tuliniemi
2022-11-01
1
-2
/
+2
*
Catch the lack of NPoT repeat/mipmap support for basic texturing
Laszlo Agocs
2022-10-31
1
-8
/
+12
*
Make material/effect generation results visible in DebugView
Laszlo Agocs
2022-10-26
1
-2
/
+8
*
Add a persistent, disk-based cache for the shader generator
Laszlo Agocs
2022-10-26
1
-19
/
+33
*
Allow triggering releasing cached resources
Laszlo Agocs
2022-10-20
1
-0
/
+5
*
Improve quick3d profiling events
Antti Määttä
2022-10-13
1
-1
/
+5
*
Simplify mipMode argument with loadRenderImage
Laszlo Agocs
2022-10-10
1
-8
/
+1
*
Port from container::count() and length() to size()
Marc Mutz
2022-10-07
1
-1
/
+1
*
Encapsulate passes
Christian Strømme
2022-09-09
1
-36
/
+13
*
Calculate the distance from the camera when adding renderables
Christian Strømme
2022-07-11
1
-2
/
+2
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Simplify to use modelMatrix for Skeleton
Inho Lee
2022-06-15
1
-2
/
+1
*
Remove an unused member morphWeights
Inho Lee
2022-06-03
1
-3
/
+2
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
1
-1
/
+14
*
Skinning : unlock the restriction of the maximum uniform size
Inho Lee
2022-04-11
1
-7
/
+25
*
Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationData
Andy Nichols
2022-04-04
1
-4
/
+4
*
Disable skinning without any bones
Inho Lee
2022-03-31
1
-6
/
+5
*
Cleanup profiling macros
Antti Määttä
2022-03-31
1
-4
/
+1
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