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path: root/src/runtimerender/qssgrhicustommaterialsystem.cpp
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* Improve node collection and frame prepChristian Strømme42 hours1-4/+4
* Implement WeightedBlended OIT methodAntti Määttä2024-12-021-2/+4
* Add support for per rendertarget blending for Quick3DAntti Määttä2024-11-201-1/+1
* Make sure to remove SRBs from cache when draw call data bindings changeAndy Nichols2024-08-261-0/+1
* Refactor shadow shader dataJonas Karlsson2024-05-241-1/+4
* Make SSAO multiview-awareLaszlo Agocs2024-05-061-6/+15
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-6/+15
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-6/+15
* Enable custom material keywords for multiviewLaszlo Agocs2024-02-191-4/+10
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-15/+20
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-0/+2
* Fix-up the pipeline state APIChristian Strømme2023-12-061-6/+8
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-11/+13
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-261-2/+2
* Expose the render context interfaceChristian Strømme2023-10-241-24/+24
* Move the property table for the shader key into the render layer dataChristian Strømme2023-10-231-6/+10
* QQuick3DTexture: add tilingModeDepth propertyJonas Karlsson2023-10-061-2/+2
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-2/+2
* Improve the draw call data keyChristian Strømme2023-09-041-17/+21
* Fix incorrect usage of QSSGShaderFeatures in QSSGShaderMapKeyChristian Strømme2023-08-151-1/+1
* Move prepareInstancing away from QSSGSubsetRenderableChristian Strømme2023-08-011-2/+2
* Remove the bone texture from the model contextChristian Strømme2023-06-291-3/+5
* Remove the lightmap texture from the model contextChristian Strømme2023-06-291-3/+5
* Refactor skeletal animationInho Lee2023-06-011-8/+6
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-0/+5
* Replace QSSGRef usage for the Reflection and Shadow map managersChristian Strømme2023-05-191-1/+1
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-15/+15
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-4/+4
* Remove data() function from QSSGRefChristian Strømme2023-03-311-2/+2
* Fix name usage for handles to the rendererChristian Strømme2023-03-231-2/+2
* Fix some name collision and double definition for unity buildAmir Masoud Abdol2023-03-141-6/+6
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-0/+17
* Add level of detail support for instancingJere Tuliniemi2022-11-011-2/+2
* Catch the lack of NPoT repeat/mipmap support for basic texturingLaszlo Agocs2022-10-311-8/+12
* Make material/effect generation results visible in DebugViewLaszlo Agocs2022-10-261-2/+8
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-261-19/+33
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-0/+5
* Improve quick3d profiling eventsAntti Määttä2022-10-131-1/+5
* Simplify mipMode argument with loadRenderImageLaszlo Agocs2022-10-101-8/+1
* Port from container::count() and length() to size()Marc Mutz2022-10-071-1/+1
* Encapsulate passesChristian Strømme2022-09-091-36/+13
* Calculate the distance from the camera when adding renderablesChristian Strømme2022-07-111-2/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Simplify to use modelMatrix for SkeletonInho Lee2022-06-151-2/+1
* Remove an unused member morphWeightsInho Lee2022-06-031-3/+2
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-1/+14
* Skinning : unlock the restriction of the maximum uniform sizeInho Lee2022-04-111-7/+25
* Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-4/+4
* Disable skinning without any bonesInho Lee2022-03-311-6/+5
* Cleanup profiling macrosAntti Määttä2022-03-311-4/+1