aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/qssgrhicustommaterialsystem_p.h
Commit message (Expand)AuthorAgeFilesLines
* Some improvements to qssgrendercameraChristian Strømme2025-04-081-1/+1
* Implement WeightedBlended OIT methodAntti Määttä2024-12-021-1/+2
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-1/+1
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-0/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+0
* Move the property table for the shader key into the render layer dataChristian Strømme2023-10-231-0/+1
* Start exposing some semi-public APIsChristian Strømme2023-10-231-1/+1
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-1/+1
* Improve the draw call data keyChristian Strømme2023-09-041-3/+4
* Remove the lightmap texture from the model contextChristian Strømme2023-06-291-0/+1
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-8/+8
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-4/+0
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-0/+2
* Encapsulate passesChristian Strømme2022-09-091-6/+4
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Skinning : unlock the restriction of the maximum uniform sizeInho Lee2022-04-111-1/+0
* Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-1/+1
* Add reflection probeJere Tuliniemi2021-12-031-2/+9
* Improve feature list handling for shader generationChristian Strømme2021-11-051-2/+2
* Combine default and custom renderablesAntti Määttä2021-01-221-4/+4
* Remove custom material render contextAntti Määttä2021-01-181-43/+0
* Write directly into the underlying data for uniform buffersLaszlo Agocs2020-10-131-11/+19
* Merge QSSGRhiShaderStages and ..WithResourcesLaszlo Agocs2020-09-291-12/+12
* Set shadowDepthAdjust only in the shadow passLaszlo Agocs2020-09-251-1/+1
* Add another level of the shader cacheLaszlo Agocs2020-09-221-3/+3
* Remove the context interface as an input arg to the QSSGCustomMaterialSystemChristian Strømme2020-08-171-2/+1
* Add screen texture support for custom materialsLaszlo Agocs2020-08-171-1/+5
* Render shadow maps through the material shader generatorsLaszlo Agocs2020-08-141-5/+6
* Do depth pass with the material shadersLaszlo Agocs2020-08-051-8/+13
* Start custom materials renewalLaszlo Agocs2020-07-031-0/+161