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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
root
/
src
/
runtimerender
/
qssgrhicustommaterialsystem_p.h
Commit message (
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)
Author
Age
Files
Lines
*
Some improvements to qssgrendercamera
Christian Strømme
2025-04-08
1
-1
/
+1
*
Implement WeightedBlended OIT method
Antti Määttä
2024-12-02
1
-1
/
+2
*
Enable multiview for basic Default/PrincipledMaterial usage
Laszlo Agocs
2024-02-08
1
-1
/
+1
*
Add basic Quick 3D (XR) multiview plumbing
Laszlo Agocs
2024-01-22
1
-0
/
+1
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-1
/
+0
*
Move the property table for the shader key into the render layer data
Christian Strømme
2023-10-23
1
-0
/
+1
*
Start exposing some semi-public APIs
Christian Strømme
2023-10-23
1
-1
/
+1
*
Some minor clean-up of the basetypes header
Christian Strømme
2023-09-04
1
-1
/
+1
*
Improve the draw call data key
Christian Strømme
2023-09-04
1
-3
/
+4
*
Remove the lightmap texture from the model context
Christian Strømme
2023-06-29
1
-0
/
+1
*
Remove some usage of QSSGRef for shader pipelines
Christian Strømme
2023-05-19
1
-8
/
+8
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-4
/
+0
*
Allow triggering releasing cached resources
Laszlo Agocs
2022-10-20
1
-0
/
+2
*
Encapsulate passes
Christian Strømme
2022-09-09
1
-6
/
+4
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Skinning : unlock the restriction of the maximum uniform size
Inho Lee
2022-04-11
1
-1
/
+0
*
Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationData
Andy Nichols
2022-04-04
1
-1
/
+1
*
Add reflection probe
Jere Tuliniemi
2021-12-03
1
-2
/
+9
*
Improve feature list handling for shader generation
Christian Strømme
2021-11-05
1
-2
/
+2
*
Combine default and custom renderables
Antti Määttä
2021-01-22
1
-4
/
+4
*
Remove custom material render context
Antti Määttä
2021-01-18
1
-43
/
+0
*
Write directly into the underlying data for uniform buffers
Laszlo Agocs
2020-10-13
1
-11
/
+19
*
Merge QSSGRhiShaderStages and ..WithResources
Laszlo Agocs
2020-09-29
1
-12
/
+12
*
Set shadowDepthAdjust only in the shadow pass
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
Add another level of the shader cache
Laszlo Agocs
2020-09-22
1
-3
/
+3
*
Remove the context interface as an input arg to the QSSGCustomMaterialSystem
Christian Strømme
2020-08-17
1
-2
/
+1
*
Add screen texture support for custom materials
Laszlo Agocs
2020-08-17
1
-1
/
+5
*
Render shadow maps through the material shader generators
Laszlo Agocs
2020-08-14
1
-5
/
+6
*
Do depth pass with the material shaders
Laszlo Agocs
2020-08-05
1
-8
/
+13
*
Start custom materials renewal
Laszlo Agocs
2020-07-03
1
-0
/
+161