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path: root/src/runtimerender/qssgrhieffectsystem.cpp
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* Expose projection matrix to effectsLaszlo Agocs10 days1-8/+44
* Xr: Fix embedded View3Ds in XR when rendering with multiviewChristian Strømme2024-12-091-19/+28
* Refactor shadow shader dataJonas Karlsson2024-05-241-1/+1
* Make ExtendedSceneEnvironment functional with multiviewLaszlo Agocs2024-05-221-1/+1
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-151-3/+14
* Start enabling postproc effects in multiview modeLaszlo Agocs2024-05-071-4/+6
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-0/+1
* Workaround to allow NoCulling with D3D12 with multiview to function to a degreeLaszlo Agocs2024-02-191-1/+2
* Make viewCount part of the shader keyLaszlo Agocs2024-01-241-1/+2
* Fix-up the pipeline state APIChristian Strømme2023-12-061-1/+1
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-4/+7
* Expose the render context interfaceChristian Strømme2023-10-241-15/+16
* QQuick3DTexture: add tilingModeDepth propertyJonas Karlsson2023-10-061-1/+1
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-7/+7
* Improve the draw call data keyChristian Strømme2023-09-041-2/+2
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-0/+2
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-9/+9
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-11/+11
* RenderContextInterface improvementsChristian Strømme2023-04-181-2/+2
* Remove data() function from QSSGRefChristian Strømme2023-03-311-5/+5
* Fix up some weirdness in the effect systemChristian Strømme2023-03-231-26/+33
* Move toString() functions in base-types out of the global scopeChristian Strømme2023-01-181-1/+1
* effects: Make non-file based textures workLaszlo Agocs2022-12-071-15/+12
* Improve Effect shader key calculationLaszlo Agocs2022-11-031-0/+2
* Make material/effect generation results visible in DebugViewLaszlo Agocs2022-10-261-0/+5
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-261-13/+47
* Make QQsbCollection usable as a runtime cache as wellLaszlo Agocs2022-10-201-5/+5
* Improve quick3d profiling eventsAntti Määttä2022-10-131-4/+6
* Simplify mipMode argument with loadRenderImageLaszlo Agocs2022-10-101-7/+1
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-071-3/+3
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-5/+14
* Encapsulate passesChristian Strømme2022-09-091-0/+1
* Make effects update themselves when the chain changesLaszlo Agocs2022-08-031-2/+4
* Split effect shader prep into twoLaszlo Agocs2022-08-011-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Cleanup profiling macrosAntti Määttä2022-03-311-4/+1
* Fix effect shader generationLaszlo Agocs2022-03-171-11/+13
* Add internal enablers for setting the W (R) addressing modeLaszlo Agocs2022-03-111-4/+5
* Add quick3d profiler timestamps to codesAntti Määttä2022-01-171-0/+5
* Improve feature list handling for shader generationChristian Strømme2021-11-051-1/+1
* Retire invalidateCachedReferencesLaszlo Agocs2021-09-241-3/+0
* Simplify and enhance the QSSGRenderImage loading flowLaszlo Agocs2021-05-031-1/+1
* CustomMaterial: Support the verticalTilingMode of texturesInho Lee2021-03-031-2/+2
* Show something on QSG_RENDERER_DEBUG=renderLaszlo Agocs2021-02-051-0/+2
* Add support for generating shaders for effectsChristian Strømme2020-12-151-36/+52
* Do not store the rhi texture in QSSGRenderImageLaszlo Agocs2020-12-151-5/+3
* Avoid allocation when building the pipeline key for effectsChristian Strømme2020-12-111-5/+7
* Remove unneeded types in the bind commandChristian Strømme2020-12-111-3/+2
* Set and check for misc. null pointers in the effect classesChristian Strømme2020-12-101-4/+4
* Clean-up effect systems setup() functionChristian Strømme2020-12-101-5/+4