aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/qssgrhiparticles.cpp
Commit message (Expand)AuthorAgeFilesLines
* Improve node collection and frame prepChristian Strømme38 hours1-13/+30
* Some improvements to qssgrendercameraChristian Strømme2025-04-081-1/+1
* Implement WeightedBlended OIT methodAntti Määttä2024-12-021-4/+10
* Add support for per rendertarget blending for Quick3DAntti Määttä2024-11-201-2/+2
* Make sure to remove SRBs from cache when draw call data bindings changeAndy Nichols2024-08-261-0/+1
* Remove unused offset variableLaszlo Agocs2024-02-081-1/+0
* Enable particles for multiviewLaszlo Agocs2024-02-081-6/+17
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-11/+14
* Add basic Quick 3D (XR) multiview plumbingLaszlo Agocs2024-01-221-0/+2
* Fix-up the pipeline state APIChristian Strømme2023-12-061-3/+4
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-11/+14
* Expose the render context interfaceChristian Strømme2023-10-241-16/+16
* QQuick3DTexture: add tilingModeDepth propertyJonas Karlsson2023-10-061-1/+1
* Move utility functions under the QSSGUtils namespaceChristian Strømme2023-09-041-6/+6
* Improve the draw call data keyChristian Strømme2023-09-041-12/+11
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-31/+31
* Lights, don't copy the light data to each node entryChristian Strømme2023-02-201-28/+23
* Improve quick3d profiling eventsAntti Määttä2022-10-131-0/+4
* Encapsulate passesChristian Strømme2022-09-091-10/+7
* Fix divide by zero errorAntti Määttä2022-08-041-2/+4
* Calculate the distance from the camera when adding renderablesChristian Strømme2022-07-111-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add nullptr check to lineparticle render setupAntti Määttä2022-06-131-2/+3
* Implement line particleAntti Määttä2022-05-301-6/+67
* Add support for half-precision floating point particle bufferAntti Määttä2022-04-051-5/+20
* Use map() not mapVector() in recently changed codeLaszlo Agocs2022-03-251-1/+1
* Replace M4x4 * Vector3 with mapVectorMårten Nordheim2022-03-211-1/+1
* Add internal enablers for setting the W (R) addressing modeLaszlo Agocs2022-03-111-6/+18
* Fix particlesystem opacityKaj Grönholm2022-03-021-3/+2
* Add reflection probeJere Tuliniemi2021-12-031-13/+49
* Support lights with sprite particlesKaj Grönholm2021-12-021-0/+72
* Retire invalidateCachedReferencesLaszlo Agocs2021-09-241-4/+8
* Remove unnecessary references to Vertex/Index BuffersAndy Nichols2021-08-041-2/+0
* Add subset support for geometryAntti Määttä2021-06-211-1/+3
* Add particle data update checkAntti Määttä2021-05-311-7/+11
* Model blend particlesAntti Määttä2021-05-281-0/+53
* Implement sorting modes for particlesAntti Määttä2021-05-211-1/+107
* Extend the particles sprite APIKaj Grönholm2021-05-101-8/+2
* Add support for particle shader levelsKaj Grönholm2021-04-301-4/+0
* Avoid illegal min/mag-filter values in particle rendererEirik Aavitsland2021-03-051-4/+4
* Add colorTable support for Sprite particlesJere Tuliniemi2021-02-171-0/+33
* Add alignMode support for Sprite particlesJere Tuliniemi2021-02-151-0/+3
* Optimize particle shaders - use uintAntti Määttä2021-02-111-2/+2
* Optimize particle shader - apply opacity in base colorAntti Määttä2021-02-111-4/+2
* Show something on QSG_RENDERER_DEBUG=renderLaszlo Agocs2021-02-051-0/+1
* CodeChecker: Remove unused code in QSSGParticleRendererAndy Nichols2021-02-041-2/+0
* Implement particles backend nodesAntti Määttä2021-01-291-0/+265