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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
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/
src
/
runtimerender
/
qssgrhiparticles.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Improve node collection and frame prep
Christian Strømme
38 hours
1
-13
/
+30
*
Some improvements to qssgrendercamera
Christian Strømme
2025-04-08
1
-1
/
+1
*
Implement WeightedBlended OIT method
Antti Määttä
2024-12-02
1
-4
/
+10
*
Add support for per rendertarget blending for Quick3D
Antti Määttä
2024-11-20
1
-2
/
+2
*
Make sure to remove SRBs from cache when draw call data bindings change
Andy Nichols
2024-08-26
1
-0
/
+1
*
Remove unused offset variable
Laszlo Agocs
2024-02-08
1
-1
/
+0
*
Enable particles for multiview
Laszlo Agocs
2024-02-08
1
-6
/
+17
*
Enable multiview for basic Default/PrincipledMaterial usage
Laszlo Agocs
2024-02-08
1
-11
/
+14
*
Add basic Quick 3D (XR) multiview plumbing
Laszlo Agocs
2024-01-22
1
-0
/
+2
*
Fix-up the pipeline state API
Christian Strømme
2023-12-06
1
-3
/
+4
*
Move most of QSSGRhiContext to the private class
Laszlo Agocs
2023-11-24
1
-11
/
+14
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-16
/
+16
*
QQuick3DTexture: add tilingModeDepth property
Jonas Karlsson
2023-10-06
1
-1
/
+1
*
Move utility functions under the QSSGUtils namespace
Christian Strømme
2023-09-04
1
-6
/
+6
*
Improve the draw call data key
Christian Strømme
2023-09-04
1
-12
/
+11
*
Remove some usage of QSSGRef for shader pipelines
Christian Strømme
2023-05-19
1
-31
/
+31
*
Lights, don't copy the light data to each node entry
Christian Strømme
2023-02-20
1
-28
/
+23
*
Improve quick3d profiling events
Antti Määttä
2022-10-13
1
-0
/
+4
*
Encapsulate passes
Christian Strømme
2022-09-09
1
-10
/
+7
*
Fix divide by zero error
Antti Määttä
2022-08-04
1
-2
/
+4
*
Calculate the distance from the camera when adding renderables
Christian Strømme
2022-07-11
1
-1
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-28
/
+2
*
Add nullptr check to lineparticle render setup
Antti Määttä
2022-06-13
1
-2
/
+3
*
Implement line particle
Antti Määttä
2022-05-30
1
-6
/
+67
*
Add support for half-precision floating point particle buffer
Antti Määttä
2022-04-05
1
-5
/
+20
*
Use map() not mapVector() in recently changed code
Laszlo Agocs
2022-03-25
1
-1
/
+1
*
Replace M4x4 * Vector3 with mapVector
Mårten Nordheim
2022-03-21
1
-1
/
+1
*
Add internal enablers for setting the W (R) addressing mode
Laszlo Agocs
2022-03-11
1
-6
/
+18
*
Fix particlesystem opacity
Kaj Grönholm
2022-03-02
1
-3
/
+2
*
Add reflection probe
Jere Tuliniemi
2021-12-03
1
-13
/
+49
*
Support lights with sprite particles
Kaj Grönholm
2021-12-02
1
-0
/
+72
*
Retire invalidateCachedReferences
Laszlo Agocs
2021-09-24
1
-4
/
+8
*
Remove unnecessary references to Vertex/Index Buffers
Andy Nichols
2021-08-04
1
-2
/
+0
*
Add subset support for geometry
Antti Määttä
2021-06-21
1
-1
/
+3
*
Add particle data update check
Antti Määttä
2021-05-31
1
-7
/
+11
*
Model blend particles
Antti Määttä
2021-05-28
1
-0
/
+53
*
Implement sorting modes for particles
Antti Määttä
2021-05-21
1
-1
/
+107
*
Extend the particles sprite API
Kaj Grönholm
2021-05-10
1
-8
/
+2
*
Add support for particle shader levels
Kaj Grönholm
2021-04-30
1
-4
/
+0
*
Avoid illegal min/mag-filter values in particle renderer
Eirik Aavitsland
2021-03-05
1
-4
/
+4
*
Add colorTable support for Sprite particles
Jere Tuliniemi
2021-02-17
1
-0
/
+33
*
Add alignMode support for Sprite particles
Jere Tuliniemi
2021-02-15
1
-0
/
+3
*
Optimize particle shaders - use uint
Antti Määttä
2021-02-11
1
-2
/
+2
*
Optimize particle shader - apply opacity in base color
Antti Määttä
2021-02-11
1
-4
/
+2
*
Show something on QSG_RENDERER_DEBUG=render
Laszlo Agocs
2021-02-05
1
-0
/
+1
*
CodeChecker: Remove unused code in QSSGParticleRenderer
Andy Nichols
2021-02-04
1
-2
/
+0
*
Implement particles backend nodes
Antti Määttä
2021-01-29
1
-0
/
+265