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path: root/src/runtimerender/qssgrhiquadrenderer.cpp
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* Add support for per rendertarget blending for Quick3DAntti Määttä2024-11-201-16/+16
* Fix-up the pipeline state APIChristian Strømme2023-12-061-16/+18
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-3/+5
* Expose the render context interfaceChristian Strømme2023-10-241-2/+3
* Remove last usage of QSSGRefChristian Strømme2023-05-191-22/+22
* Fix the CubeRendererInho Lee2023-01-311-0/+1
* Improve quick3d profiling eventsAntti Määttä2022-10-131-2/+4
* Make sure QRhiGraphicsPipeline is creation succeeds before using itAndy Nichols2022-10-131-2/+13
* Fix for infinite grid in empty scenePaul Olav Tvete2022-10-111-0/+10
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add support for cube map skyboxPaul Olav Tvete2022-05-271-4/+91
* Render the skybox at the end of the opaque passPaul Olav Tvete2022-05-231-10/+18
* Retire invalidateCachedReferencesLaszlo Agocs2021-09-241-1/+1
* Remove unnecessary references to Vertex/Index BuffersAndy Nichols2021-08-041-6/+2
* Show something on QSG_RENDERER_DEBUG=renderLaszlo Agocs2021-02-051-0/+3
* Declare in beginPass that do not care about computeLaszlo Agocs2020-10-051-1/+1
* Merge QSSGRhiShaderStages and ..WithResourcesLaszlo Agocs2020-09-291-1/+1
* Avoid string based lookup for vertex inputsLaszlo Agocs2020-09-241-2/+2
* Fix buffer size mismatch in QSSGRhiQuadRenderer::ensureBuffers()Christian Strømme2020-09-161-1/+1
* Add rhi support for QQuickItem children in QQuick3DObjectLaszlo Agocs2020-04-171-6/+13
* Prevent leaking the quad renderer instanceLaszlo Agocs2020-02-201-0/+2
* Make sure context, rhicontext, etc. get torn down when exitingLaszlo Agocs2020-02-201-7/+2
* Add support for screen space ambient occlusion with QRhiLaszlo Agocs2020-02-131-11/+21
* Enable shadow mapping with RHILaszlo Agocs2020-02-071-0/+127