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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
root
/
src
/
runtimerender
/
qssgshadermaterialadapter.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Expose the Clearcoat and Transmission variables to the CustomMaterial
Sadegh Taghavi
2024-05-30
1
-6
/
+17
*
Make ExtendedSceneEnvironment functional with multiview
Laszlo Agocs
2024-05-22
1
-1
/
+9
*
Add support for flat varyings
Laszlo Agocs
2024-05-15
1
-8
/
+30
*
Process also lines with macros and directives
Laszlo Agocs
2024-05-15
1
-19
/
+4
*
Enable postprocessing effects function in multiview mode
Laszlo Agocs
2024-05-15
1
-1
/
+11
*
Improve the custom material multiview strategy
Laszlo Agocs
2024-05-07
1
-30
/
+31
*
Make SSAO multiview-aware
Laszlo Agocs
2024-05-06
1
-0
/
+7
*
Make screen texture multiview-aware
Laszlo Agocs
2024-04-30
1
-2
/
+12
*
Improve multiview support for depth pre-pass and depth texture
Laszlo Agocs
2024-04-30
1
-2
/
+19
*
Handle multiview in fragment shaders differently
Laszlo Agocs
2024-04-16
1
-1
/
+1
*
Add Fresnel Scale and Bias
Sadegh Taghavi
2024-04-10
1
-0
/
+70
*
Add support to use a single-channel of a texture as a 3-channel map
Sadegh Taghavi
2024-03-20
1
-0
/
+30
*
Invert opacity mask option
Sadegh Taghavi
2024-03-15
1
-0
/
+10
*
Vertex color as mask
Sadegh Taghavi
2024-02-23
1
-0
/
+50
*
Enable custom material keywords for multiview
Laszlo Agocs
2024-02-19
1
-63
/
+74
*
Fix dual-normal clear coat
Sadegh Taghavi
2024-02-07
1
-0
/
+10
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-2
/
+3
*
Remove some usage of QSSGRef for shader pipelines
Christian Strømme
2023-05-19
1
-2
/
+2
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-6
/
+6
*
Fix vertexColorsEnabled for materials
Inho Lee
2023-02-07
1
-3
/
+1
*
Update QQ3D morph animation to use a vertex texture
Inho Lee
2023-02-03
1
-17
/
+19
*
Port from container::count() and length() to size() - V4
Marc Mutz
2022-10-11
1
-3
/
+3
*
Port from container::count() and length() to size()
Marc Mutz
2022-10-07
1
-2
/
+2
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Avoid redundant skinning operations for CustomMaterial
Inho Lee
2022-06-03
1
-2
/
+16
*
Add SpecularGlossyMaterial
Andy Nichols
2022-06-03
1
-0
/
+11
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
1
-0
/
+5
*
Skinning : unlock the restriction of the maximum uniform size
Inho Lee
2022-04-11
1
-2
/
+51
*
CustomMaterial: Add custom IBL probe
Inho Lee
2022-02-09
1
-1
/
+9
*
Add custom material editor
Christian Strømme
2021-12-13
1
-0
/
+10
*
Add support for KHR_materials_volume to PrincipledMaterial
Andy Nichols
2021-12-07
1
-0
/
+28
*
Add support for KHR_materials_transmission to PrincipledMaterial
Andy Nichols
2021-11-23
1
-0
/
+21
*
Add support for KHR_materials_clearcoat to PrincipledMaterial
Andy Nichols
2021-11-11
1
-0
/
+31
*
Insert line directive for custom and effect shaders
Christian Strømme
2021-11-04
1
-0
/
+9
*
Avoid creating non-pod global objects
Christian Strømme
2021-08-27
1
-7
/
+7
*
Add support for Parallax Occlusion Mapping in PrincipledMaterial
Andy Nichols
2021-05-26
1
-0
/
+30
*
CustomMaterial : Add new user-defined variables for shaded mode
Inho Lee
2021-03-26
1
-1
/
+15
*
CustomMaterial : add POST_PROCESS to manipulate output color
Inho Lee
2021-03-25
1
-1
/
+3
*
Various fixes for the code handling normals, tangents and binormals
Inho Lee
2021-03-25
1
-0
/
+2
*
Expose NDC_Y_UP in custom materials
Laszlo Agocs
2021-03-17
1
-2
/
+3
*
Move FXAA shader code to the effect itself
Laszlo Agocs
2021-01-18
1
-2
/
+1
*
Support morphing animations using CustomMaterials
Inho Lee
2021-01-04
1
-1
/
+20
*
Document instancing shader keywords
Paul Olav Tvete
2020-12-28
1
-1
/
+2
*
Add support for instanced rendering
Paul Olav Tvete
2020-12-16
1
-1
/
+5
*
Fix VAR_COLOR and add Lancelot cases
Laszlo Agocs
2020-10-20
1
-0
/
+2
*
Fix missing VIEW_VECTOR in custom materials
Jonas Karlsson
2020-10-20
1
-3
/
+0
*
Calculate view vector in fragment shader
Jonas Karlsson
2020-10-19
1
-1
/
+3
*
Write directly into the underlying data for uniform buffers
Laszlo Agocs
2020-10-13
1
-3
/
+5
*
Make Custom-Principled identical, default to 0 in metalness everywhere
Laszlo Agocs
2020-10-08
1
-11
/
+20
*
Support skinning in the CustomMaterial
Inho Lee
2020-10-06
1
-0
/
+2
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