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path: root/src/runtimerender/qssgshaderresourcemergecontext_p.h
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* Handle multiview in fragment shaders differentlyLaszlo Agocs2024-04-161-4/+5
* Make the all relevant uniforms multiview-awareLaszlo Agocs2024-02-081-0/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Use an instance name for the lights uniform blockLaszlo Agocs2020-09-141-1/+1
* Make input, output, uniform lists sortedLaszlo Agocs2020-09-111-5/+8
* Fix up custom material propertiesLaszlo Agocs2020-07-061-3/+3
* Rip out the dead SSDO leftoversLaszlo Agocs2020-07-031-1/+1
* Remove qssgrenderdefaultmaterialshadergeneratorChristian Strømme2020-05-271-1/+1
* Add support for conditional sampler declarationsLaszlo Agocs2020-03-091-2/+7
* Enable textureless, single pass custom materials with rhiLaszlo Agocs2020-03-041-20/+6
* Enable RHI-compatible shader code generation for custom materialsLaszlo Agocs2020-02-201-7/+20
* Add RHI uniform meta data to shadersJohan Klokkhammer Helsing2020-01-151-3/+3
* Add initial RHI portLaszlo Agocs2020-01-131-0/+140