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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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runtimerender
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Commit message (
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Author
Age
Files
Lines
*
Lightmapper: Render direct light as tiles
Jonas Karlsson
11 days
1
-3
/
+15
*
sampleNormalMap shader function should return a normalized value
Andy Nichols
2025-06-19
1
-22
/
+2
*
Lightmapping: Add NLM GPU denoising support
Jonas Karlsson
2025-05-28
1
-0
/
+192
*
Implement multiview support for WeightedBlended OIT method
Antti Määttä
2024-12-04
2
-5
/
+34
*
Add MSAA support to WeightedBlended oit method
Antti Määttä
2024-12-04
1
-0
/
+11
*
Improve directional light shadow shader performance
Jonas Karlsson
2024-12-04
1
-1
/
+42
*
Implement WeightedBlended OIT method
Antti Määttä
2024-12-02
8
-2
/
+136
*
Implement clearing of MRT
Antti Määttä
2024-11-20
2
-0
/
+34
*
Multiview: Fix multiview support in the particle shader
Christian Strømme
2024-10-11
1
-0
/
+5
*
Spotlight: Use single depth map instead of cubemap
Jonas Karlsson
2024-06-25
1
-27
/
+92
*
Add PCF soft shadows support
Kristoffer Skau
2024-05-28
10
-313
/
+383
*
Implement Cascading Shadow Maps (CSM)
Jonas Karlsson
2024-05-28
2
-6
/
+55
*
Use texture arrays for directional lights
Kristoffer Skau
2024-05-24
10
-16
/
+17
*
Refactor shadow shader data
Jonas Karlsson
2024-05-24
2
-17
/
+29
*
Make ExtendedSceneEnvironment functional with multiview
Laszlo Agocs
2024-05-22
1
-0
/
+12
*
Enable postprocessing effects function in multiview mode
Laszlo Agocs
2024-05-15
4
-2
/
+42
*
Make SSAO multiview-aware
Laszlo Agocs
2024-05-06
3
-4
/
+55
*
Make screen texture multiview-aware
Laszlo Agocs
2024-04-30
1
-2
/
+7
*
Make DebugDraw pass proper multiview
Laszlo Agocs
2024-04-30
1
-1
/
+9
*
Make InfiniteGrid multiview-aware
Laszlo Agocs
2024-04-24
2
-7
/
+28
*
Make skybox multiview-aware
Laszlo Agocs
2024-04-24
4
-22
/
+40
*
Enable usage of the IBL probe exposure with the ExtendedSceneEnvironment
Christian Strømme
2024-04-23
1
-2
/
+6
*
Handle multiview in fragment shaders differently
Laszlo Agocs
2024-04-16
2
-2
/
+2
*
Add Fresnel Scale and Bias
Sadegh Taghavi
2024-04-10
1
-3
/
+3
*
Make the all relevant uniforms multiview-aware
Laszlo Agocs
2024-02-08
4
-23
/
+10
*
Enable particles for multiview
Laszlo Agocs
2024-02-08
2
-0
/
+30
*
Fix dual-normal clear coat
Sadegh Taghavi
2024-02-07
1
-1
/
+1
*
Remove unused texturedquad built-in shader
Laszlo Agocs
2024-01-24
2
-48
/
+0
*
Add license headers to the shader library snippets
Christian Strømme
2023-11-10
28
-12
/
+60
*
Add license headers to the shader files
Christian Strømme
2023-10-27
20
-0
/
+60
*
Update QQ3D morph animation to use a vertex texture
Inho Lee
2023-02-03
2
-53
/
+168
*
Add built-in simple fog
Laszlo Agocs
2022-12-05
1
-0
/
+39
*
Backend: Add system for drawing debug lines in world space
Andy Nichols
2022-10-13
2
-0
/
+29
*
lm: Enable normal maps
Laszlo Agocs
2022-10-12
2
-1
/
+31
*
Reorganize lightmap rasterization shader variants
Laszlo Agocs
2022-10-12
2
-17
/
+10
*
Add helper that draws an infinite grid
Paul Olav Tvete
2022-09-29
2
-0
/
+126
*
Tonemap the clear color
Laszlo Agocs
2022-08-01
1
-1
/
+4
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
12
-345
/
+33
*
Add SpecularGlossyMaterial
Andy Nichols
2022-06-03
1
-0
/
+1
*
Implement line particle
Antti Määttä
2022-05-30
2
-0
/
+312
*
Add support for cube map skybox
Paul Olav Tvete
2022-05-27
2
-0
/
+48
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
5
-0
/
+273
*
Reflection Probe Box Offset
Hatem ElKharashy
2022-05-25
1
-2
/
+2
*
Skinning : unlock the restriction of the maximum uniform size
Inho Lee
2022-04-11
1
-8
/
+33
*
Share tonemapping code between shaders
Laszlo Agocs
2022-03-15
2
-98
/
+6
*
Make post processing work for Underlay/Overlay render modes
Hatem ElKharashy
2022-03-14
2
-0
/
+31
*
Replace some old reference to Q3DS
Christian Strømme
2022-03-14
9
-9
/
+9
*
Fix particlesystem opacity
Kaj Grönholm
2022-03-02
2
-0
/
+3
*
Correct probeExposure behavior
Andy Nichols
2022-02-18
3
-11
/
+30
*
Enable bluring the built-in skybox
Andy Nichols
2022-02-14
2
-7
/
+19
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