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path: root/src/runtimerender/resourcemanager
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* Don't try to load an empty vertex bufferJonas Karlsson10 days1-17/+20
* Fix lightmap file warningsKristoffer Skau2025-06-172-15/+28
* Suppress redundant warnings for invalid lightmap filesKristoffer Skau2025-06-162-3/+11
* Handle sRGB ASTC texturesAndy Nichols2025-06-162-0/+19
* Fix getModelBounds() for lightmapped modelsJonas Karlsson2025-06-112-10/+34
* Fix crash when loading and building the bvh for custom geometriesChristian Strømme2025-06-062-10/+3
* Lightmapping: Use new custom file formatKristoffer Skau2025-05-284-85/+141
* Follow the addition of signed integer texture formatsLaszlo Agocs2025-03-191-2/+6
* Mark qssgrenderloadedtexture as security sensitiveChristian Strømme2025-03-111-0/+1
* Fix unchecked and unused return value in QSSGRenderBufferManagerChristian Strømme2025-01-071-2/+2
* Replace deprecated QImage::mirror(ed) with flip(ped)Volker Hilsheimer2024-12-021-1/+1
* Add unsigned integer texture formats supportAntti Määttä2024-11-191-2/+9
* Print the format in Unsupported texture format messagesLaszlo Agocs2024-10-211-1/+1
* Fix crash when using texture dataChristian Strømme2024-09-201-9/+10
* Remove the generationId from the texture dataChristian Strømme2024-09-022-35/+35
* Follow texture format addition from VRS patchLaszlo Agocs2024-08-091-2/+3
* Fix possible nullptr dereference when using custom texture dataAndy Nichols2024-08-091-2/+3
* Resue QRhiTexture for customTextureMapInho Lee2024-06-202-104/+116
* Update textureMemorySize() logic to account for D32FS8 formatAndy Nichols2024-06-191-3/+4
* Expose the Clearcoat and Transmission variables to the CustomMaterialSadegh Taghavi2024-05-301-1/+5
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-151-1/+2
* Improve the custom material multiview strategyLaszlo Agocs2024-05-071-5/+1
* Make SSAO multiview-awareLaszlo Agocs2024-05-061-1/+2
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-1/+3
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-1/+3
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-0/+2
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+3
* Invert opacity mask optionSadegh Taghavi2024-03-151-0/+1
* Vertex color as maskSadegh Taghavi2024-02-231-0/+5
* Make the debug stats from the buffer manager toggleableChristian Strømme2023-12-061-57/+58
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-043-3/+3
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-22/+34
* Further improvements to the BVH codeChristian Strømme2023-11-211-1/+1
* Ensure we don't reap textures registered by the extensionsChristian Strømme2023-11-031-13/+17
* Enable using render extensions as texture providersChristian Strømme2023-11-012-0/+59
* Expose the render context interfaceChristian Strømme2023-10-244-9/+9
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-6/+2
* Improve BVH build-up performanceChristian Strømme2023-10-062-5/+4
* Add some extra checks to ensure we can hand have created a valid textureChristian Strømme2023-10-052-9/+29
* Make sure that View3D cleans up resources as it is destroyedAndy Nichols2023-10-042-3/+14
* Fix clazy suggestion for QFile::exists()Christian Strømme2023-09-201-1/+1
* Fix issue with meshes being released prematurelyChristian Strømme2023-09-071-1/+5
* Support HDR (linear) images as base color mapsLaszlo Agocs2023-08-071-0/+2
* hdr loader: make isSRGB=false explicitLaszlo Agocs2023-08-071-0/+1
* Add QML API for TextureDataAndy Nichols2023-06-011-14/+28
* Refactor skeletal animationInho Lee2023-06-012-0/+7
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-4/+33
* Add 3D texture support for TextureDataJere Tuliniemi2023-05-254-4/+32
* Remove last usage of QSSGRefChristian Strømme2023-05-191-11/+11
* Remove more QSSGRef usage in our APIsChristian Strømme2023-05-191-3/+3