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path: root/src/utils/qssgmesh_p.h
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* Lightmapping: Use texels-per-unit based sizesJonas Karlsson2025-05-281-1/+1
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-0/+43
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-67/+37
* Merge duplicated enums in Mesh and qssgrenderbasetypesChristian Strømme2023-01-171-44/+4
* Clean-up some assertsChristian Strømme2023-01-181-6/+2
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-1/+38
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add persistent storage for lightmap UV enabled meshesLaszlo Agocs2022-06-011-0/+1
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+3
* quick3d: do not rely on transitive includesFabian Kosmale2022-03-111-3/+4
* Add missing default member initialization in QSSGMesh::MeshChristian Strømme2022-02-041-2/+2
* Clear subsets prior to copying them from frontend geometry objectYuya Nishihara2021-12-081-0/+1
* Add subset support for geometryAntti Määttä2021-06-211-1/+1
* Fix RuntimeMeshData max attribute countAntti Määttä2021-06-151-1/+1
* Add run-time asset loadingChristian Strømme2021-04-071-0/+450