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path: root/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
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* SubmissionContext: correct blit interpolation modePaul Lemire2024-12-131-2/+25
* Fix compile warningsMike Krus2024-09-101-2/+2
* Fix render to texturePaul Lemire2024-06-181-5/+20
* Add ability to target Left/Right back buffer to use with stereo modeAlexander Busse2023-11-091-1/+14
* Resolve QTransform symbol ambiguity in unity buildAmir Masoud Abdol2023-04-131-6/+4
* OpenGL SubmissionContext: reset m_renderTargetFormat for default FBOPaul Lemire2023-02-241-1/+5
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-101-4/+0
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-211-2/+2
* OpenGL SubmissionContext: reset defaultFBO every time we begin drawingPaul Lemire2022-11-211-0/+4
* Unpin previously used image units during render command parameter setupOle Wegen2022-11-171-0/+4
* Port to new Q_UNREACHABLE_RETURN()Marc Mutz2022-10-201-2/+1
* Use SPDX license identifiersLucie Gérard2022-06-221-38/+2
* Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* Replace all implicit container move and clear by an explicit functionPaul Lemire2021-02-241-1/+1
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-291-1/+1
* Handle changes in OpenGL classesMike Krus2020-11-271-0/+4
* Fix deprecated API usage and compile warningsMike Krus2020-11-201-1/+1
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-031-3/+3
* AttachmentPack: use std::vectorPaul Lemire2020-07-031-1/+1
* Fix GL state resetPaul Lemire2020-06-171-2/+2
* Qt3D reset OpenGL state prior to drawingPaul Lemire2020-06-171-3/+29
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Fix some more compile warningsPaul Lemire2020-06-041-2/+2
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* ShaderParameterPack: use std::vectorPaul Lemire2020-05-261-2/+2
* Release rendertargets on destructionPaul Lemire2020-05-251-0/+7
* Reduce uniform copiesJean-Michaël Celerier2020-05-191-10/+9
* Fix build for Qt6Mike Krus2020-05-061-5/+5
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-271-8/+8
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| * Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-201-8/+8
* | Geometry refactoringMike Krus2020-02-271-2/+4
* | Merge remote-tracking branch 5.15 into devMike Krus2020-02-171-23/+44
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| * Fix and improve FBO handlingPaul Lemire2020-02-171-24/+37
| * Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-131-0/+8
* | Merge remote-tracking branch 5.15 into devMike Krus2020-02-071-1/+5
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* Move classes in OpenGL renderer plugin into an OpenGL namespacePaul Lemire2020-02-051-4/+6
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-0/+1574