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path:
root
/
src
/
plugins
/
renderers
/
opengl
/
graphicshelpers
/
submissioncontext.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
SubmissionContext: correct blit interpolation mode
Paul Lemire
2024-12-13
1
-2
/
+25
*
Fix compile warnings
Mike Krus
2024-09-10
1
-2
/
+2
*
Fix render to texture
Paul Lemire
2024-06-18
1
-5
/
+20
*
Add ability to target Left/Right back buffer to use with stereo mode
Alexander Busse
2023-11-09
1
-1
/
+14
*
Resolve QTransform symbol ambiguity in unity build
Amir Masoud Abdol
2023-04-13
1
-6
/
+4
*
OpenGL SubmissionContext: reset m_renderTargetFormat for default FBO
Paul Lemire
2023-02-24
1
-1
/
+5
*
Remove Qt6 QT_VERSION checks from the code base
Paul Lemire
2023-02-10
1
-4
/
+0
*
Remove qsizetype to int narrowing conversions
Aurélien Brooke
2022-12-21
1
-2
/
+2
*
OpenGL SubmissionContext: reset defaultFBO every time we begin drawing
Paul Lemire
2022-11-21
1
-0
/
+4
*
Unpin previously used image units during render command parameter setup
Ole Wegen
2022-11-17
1
-0
/
+4
*
Port to new Q_UNREACHABLE_RETURN()
Marc Mutz
2022-10-20
1
-2
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-38
/
+2
*
Fix call to drawBuffers in SubmissionContext
Mauro Persano
2021-05-03
1
-1
/
+1
*
Replace all implicit container move and clear by an explicit function
Paul Lemire
2021-02-24
1
-1
/
+1
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
1
-1
/
+1
*
Handle changes in OpenGL classes
Mike Krus
2020-11-27
1
-0
/
+4
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-20
1
-1
/
+1
*
Only use surfaceSize if m_surfaceSize is not valid
Andy Shaw
2020-09-30
1
-1
/
+1
*
opengl: add envlight texture alias to texture unit check
Paul Lemire
2020-08-27
1
-4
/
+8
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
1
-3
/
+3
*
AttachmentPack: use std::vector
Paul Lemire
2020-07-03
1
-1
/
+1
*
Fix GL state reset
Paul Lemire
2020-06-17
1
-2
/
+2
*
Qt3D reset OpenGL state prior to drawing
Paul Lemire
2020-06-17
1
-3
/
+29
*
Blit: Fix attachment binding point
Paul Lemire
2020-06-16
1
-2
/
+19
*
Fix some more compile warnings
Paul Lemire
2020-06-04
1
-2
/
+2
*
Use surfaceSize as this will always be valid
Andy Shaw
2020-05-29
1
-1
/
+1
*
ShaderParameterPack: use std::vector
Paul Lemire
2020-05-26
1
-2
/
+2
*
Release rendertargets on destruction
Paul Lemire
2020-05-25
1
-0
/
+7
*
Reduce uniform copies
Jean-Michaël Celerier
2020-05-19
1
-10
/
+9
*
Fix build for Qt6
Mike Krus
2020-05-06
1
-5
/
+5
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
1
-8
/
+8
|
\
|
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
1
-8
/
+8
*
|
Geometry refactoring
Mike Krus
2020-02-27
1
-2
/
+4
*
|
Merge remote-tracking branch 5.15 into dev
Mike Krus
2020-02-17
1
-23
/
+44
|
\
|
|
*
Fix and improve FBO handling
Paul Lemire
2020-02-17
1
-24
/
+37
|
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
1
-0
/
+8
*
|
Merge remote-tracking branch 5.15 into dev
Mike Krus
2020-02-07
1
-1
/
+5
|
/
*
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
1
-4
/
+6
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-0
/
+1574