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path:
root
/
src
/
plugins
/
renderers
/
opengl
/
renderer
/
glshader.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
GLShader: fix wrong uniformNamesEnd iterator
Paul Lemire
2024-06-18
1
-1
/
+1
*
Build with QT_NO_CONTEXTLESS_CONNECT
Ahmad Samir
2023-07-22
1
-0
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-38
/
+2
*
Fix some compile warnings
Mike Krus
2022-06-03
1
-7
/
+7
*
GLShader: convert some std::vector getter to return const &
Paul Lemire
2020-07-07
1
-5
/
+5
*
OpenGL Renderer: replace std::find by Qt3DCore::contains
Paul Lemire
2020-07-07
1
-5
/
+4
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
1
-46
/
+48
*
Disconnect the context connection when the GLShader is deleted
Andy Shaw
2020-06-15
1
-0
/
+6
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
1
-6
/
+16
*
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
1
-7
/
+51
*
GLShader: store lights uniform name ids in their own vector
Paul Lemire
2020-04-14
1
-1
/
+41
*
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
1
-0
/
+5
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-0
/
+316