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path:
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/
src
/
plugins
/
renderers
/
opengl
/
renderer
/
renderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Build with QT_NO_CONTEXTLESS_CONNECT
Ahmad Samir
2023-07-22
1
-2
/
+2
*
Resolve QTransform symbol ambiguity in unity build
Amir Masoud Abdol
2023-04-13
1
-35
/
+31
*
Handle nullptr returned from the shader manager
Martin Andersson
2022-12-16
1
-0
/
+3
*
Fix 3D Render Capture crashed issue
YAMAMOTO Atsushi
2022-06-29
1
-0
/
+3
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-39
/
+3
*
Fix crash in Renderer::cleanupShader
Harald Vistnes
2022-02-10
1
-0
/
+3
*
OpenGL renderer: restore surface on context when shutting down
Paul Lemire
2021-11-30
1
-27
/
+39
*
OpenGL: Fix content not updated when using OnDemand and switching textures
Paul Lemire
2021-11-24
1
-0
/
+5
*
Replace all implicit container move and clear by an explicit function
Paul Lemire
2021-02-24
1
-11
/
+11
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
1
-3
/
+3
*
Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1
Paul Lemire
2020-12-01
1
-1
/
+1
*
OpenGL renderer: fix use of outdated VAO when shader is reloaded
Paul Lemire
2020-12-01
1
-5
/
+26
*
Handle fallout from QEvent loosing it's copy constructor
Mike Krus
2020-11-23
1
-6
/
+0
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-20
1
-5
/
+5
*
Only release context if we own it
Mike Krus
2020-09-23
1
-1
/
+2
*
rhi: apply Scene3D changes from 5.15
Paul Lemire
2020-08-26
1
-2
/
+6
*
Job Graph dump improvements
Paul Lemire
2020-08-24
1
-3
/
+3
*
Remove useless virtual method
Mike Krus
2020-08-13
1
-10
/
+4
*
Refactor Scene3D to work with both RHI and GL Qt3D renderers
Paul Lemire
2020-07-29
1
-0
/
+10
*
Fix vS2019 build issues
Mike Krus
2020-07-20
1
-2
/
+0
*
Use QList instead of QVector in implementation and docs
Jarek Kobus
2020-07-09
1
-5
/
+5
*
Move and adapt RendererCache to share amongst renderer plugins
Paul Lemire
2020-07-07
1
-0
/
+2
*
GLTexture: change internals to use std::vector
Paul Lemire
2020-07-07
1
-2
/
+2
*
RenderQueue: reset now destroys RenderViews
Paul Lemire
2020-07-07
1
-2
/
+0
*
Refactor RenderQueue so that it can be shared between renderers
Paul Lemire
2020-07-07
1
-15
/
+13
*
OpenGL Renderer: replace std::find by Qt3DCore::contains
Paul Lemire
2020-07-07
1
-13
/
+5
*
Update RHI plug-in with std::vector changes
Jean-Michaël Celerier
2020-07-03
1
-9
/
+3
*
RenderQueue: switch to std::vector
Paul Lemire
2020-07-03
1
-170
/
+110
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
1
-4
/
+9
*
APIShaderManager: switch to std::vector
Paul Lemire
2020-07-03
1
-1
/
+1
*
QAspectJob: switch to using std::vector
Paul Lemire
2020-07-02
1
-9
/
+9
*
Renderer: move QVector to std::vector changes
Paul Lemire
2020-07-01
1
-20
/
+28
*
Render aspect: Dispatch events directly
Mike Krus
2020-06-30
1
-3
/
+19
*
Switch to std::vector in QRenderAspect backend and OpenGL renderer
Paul Lemire
2020-06-30
1
-6
/
+11
*
Keep only a single EntityRenderCommandDataView per RenderView
Paul Lemire
2020-06-25
1
-19
/
+9
*
Add ; to Q_UNUSED
Lars Schmertmann
2020-06-24
1
-1
/
+1
*
Clean input event handling
Mike Krus
2020-06-23
1
-3
/
+1
*
Remove the OpenGL Render Thread
Mike Krus
2020-06-19
1
-25
/
+4
*
Fix a broken merge resolution
Giuseppe D'Angelo
2020-06-09
1
-18
/
+16
*
Release rendertargets on destruction
Paul Lemire
2020-05-25
1
-0
/
+2
*
Leverage RV cache to reuse render commands when possible
Paul Lemire
2020-05-25
1
-13
/
+11
*
QResourcesManager: switch to std::vector
Paul Lemire
2020-05-20
1
-13
/
+13
*
RenderViewBuilder improvements
Paul Lemire
2020-05-19
1
-3
/
+6
*
Centralize the maxThreadCount information
Paul Lemire
2020-05-07
1
-9
/
+2
*
Fix build for Qt6
Mike Krus
2020-05-06
1
-1
/
+0
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
1
-9
/
+27
|
\
|
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
1
-2
/
+2
|
*
Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
1
-7
/
+0
|
*
Shader: check frontend node still exists before synching
Paul Lemire
2020-04-15
1
-0
/
+4
|
*
Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
1
-0
/
+21
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