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path: root/src/plugins/renderers/opengl/renderer/renderview.cpp
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* Fix issue with camera shaking with large offset valuesMike Krus2024-01-151-2/+10
* Fix unused parameter warnings on WindowsJohannes Kauffmann2022-10-281-0/+4
* Port to new Q_UNREACHABLE_RETURN()Marc Mutz2022-10-201-6/+3
* Use SPDX license identifiersLucie Gérard2022-06-221-39/+3
* Fix Light Uniform handlingPaul Lemire2022-06-161-6/+7
* Fix some compile warningsMike Krus2022-06-031-1/+1
* Fix MSVC warning in opengl renderview.cppKai Köhne2021-11-221-1/+1
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-291-3/+3
* Fix light uniforms not properly being updatedPaul Lemire2021-01-271-1/+3
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-201-0/+4
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* RenderCommands: try to resolve API shader at command build timePaul Lemire2020-09-181-0/+8
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-081-1/+1
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-131-0/+6
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-1/+1
* EnvLight uniforms add name aliasesPaul Lemire2020-07-291-2/+12
* Use QList instead of QVector in implementation and docsJarek Kobus2020-07-091-2/+2
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-0/+242
* Share code between renderer pluginsPaul Lemire2020-07-071-3/+4
* OpenGL Renderer: replace std::find by Qt3DCore::containsPaul Lemire2020-07-071-4/+4
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-031-6/+6
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-301-10/+10
* Add ; to Q_UNUSEDLars Schmertmann2020-06-241-3/+3
* Rework ShaderData/UniformBlockValueBuilder to minimize String lookupsPaul Lemire2020-06-081-24/+10
* Fix some more compile warningsPaul Lemire2020-06-041-2/+2
* ShaderParameterPack: use std::vectorPaul Lemire2020-05-261-17/+18
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-05-251-228/+255
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-271-146/+129
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| * Perform the prepareUniform step when building the commandsPaul Lemire2020-04-201-0/+3
| * Cleanup setShaderAndUniformsPaul Lemire2020-04-201-50/+53
| * setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
| * GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-141-95/+60
| * setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-141-5/+5
| * Reserve the correct amount of uniforms in shaderparameterpackPaul Lemire2020-04-141-0/+3
| * Disable sorting commands by textures on WindowsPaul Lemire2020-03-301-0/+2
| * Don't skip RV which have a RenderCapturePaul Lemire2020-03-231-0/+3
| * Initial creation of RHI plug-in and refactoringJean-Michaël Celerier2020-03-161-3/+4
* | Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-03-041-2/+2
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| * Fix memory leaksMike Krus2020-03-041-4/+4
* | Geometry refactoringMike Krus2020-02-271-5/+5
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* Skip RenderView which don't need to be submittedPaul Lemire2020-02-141-0/+23
* Move classes in OpenGL renderer plugin into an OpenGL namespacePaul Lemire2020-02-051-0/+2
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-0/+1238