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path:
root
/
src
/
plugins
/
renderers
/
opengl
/
renderer
/
renderview.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix issue with camera shaking with large offset values
Mike Krus
2024-01-15
1
-2
/
+10
*
Fix unused parameter warnings on Windows
Johannes Kauffmann
2022-10-28
1
-0
/
+4
*
Port to new Q_UNREACHABLE_RETURN()
Marc Mutz
2022-10-20
1
-6
/
+3
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-39
/
+3
*
Fix Light Uniform handling
Paul Lemire
2022-06-16
1
-6
/
+7
*
Fix some compile warnings
Mike Krus
2022-06-03
1
-1
/
+1
*
Fix MSVC warning in opengl renderview.cpp
Kai Köhne
2021-11-22
1
-1
/
+1
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
1
-3
/
+3
*
Fix light uniforms not properly being updated
Paul Lemire
2021-01-27
1
-1
/
+3
*
Introduce QGeometryRenderer::sortIndex
Mike Krus
2020-11-20
1
-0
/
+4
*
RenderView: remove warning about no CameraSelector being set
Paul Lemire
2020-10-07
1
-2
/
+0
*
RenderCommands: try to resolve API shader at command build time
Paul Lemire
2020-09-18
1
-0
/
+8
*
Q_DECL_UNUSED has to be before type specifiers
Allan Sandfeld Jensen
2020-09-08
1
-1
/
+1
*
Add yUpInNDC and yUpInFBO uniforms
Paul Lemire
2020-08-13
1
-0
/
+6
*
QRenderTargetSelector: remove outputs/drawBuffers property
Paul Lemire
2020-08-13
1
-1
/
+1
*
EnvLight uniforms add name aliases
Paul Lemire
2020-07-29
1
-2
/
+12
*
Use QList instead of QVector in implementation and docs
Jarek Kobus
2020-07-09
1
-2
/
+2
*
Move RenderViewInitializer,Builder/Updater jobs to a common place
Paul Lemire
2020-07-08
1
-0
/
+242
*
Share code between renderer plugins
Paul Lemire
2020-07-07
1
-3
/
+4
*
OpenGL Renderer: replace std::find by Qt3DCore::contains
Paul Lemire
2020-07-07
1
-4
/
+4
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
1
-6
/
+6
*
Switch to std::vector in QRenderAspect backend and OpenGL renderer
Paul Lemire
2020-06-30
1
-10
/
+10
*
Add ; to Q_UNUSED
Lars Schmertmann
2020-06-24
1
-3
/
+3
*
Rework ShaderData/UniformBlockValueBuilder to minimize String lookups
Paul Lemire
2020-06-08
1
-24
/
+10
*
Fix some more compile warnings
Paul Lemire
2020-06-04
1
-2
/
+2
*
ShaderParameterPack: use std::vector
Paul Lemire
2020-05-26
1
-17
/
+18
*
Leverage RV cache to reuse render commands when possible
Paul Lemire
2020-05-25
1
-228
/
+255
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
1
-146
/
+129
|
\
|
*
Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
1
-0
/
+3
|
*
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
1
-50
/
+53
|
*
setShaderAndUniforms: small improvements
Paul Lemire
2020-04-14
1
-27
/
+30
|
*
GLShader: store lights uniform name ids in their own vector
Paul Lemire
2020-04-14
1
-95
/
+60
|
*
setShaderAndUniforms: use const ref for vectors
Paul Lemire
2020-04-14
1
-5
/
+5
|
*
Reserve the correct amount of uniforms in shaderparameterpack
Paul Lemire
2020-04-14
1
-0
/
+3
|
*
Disable sorting commands by textures on Windows
Paul Lemire
2020-03-30
1
-0
/
+2
|
*
Don't skip RV which have a RenderCapture
Paul Lemire
2020-03-23
1
-0
/
+3
|
*
Initial creation of RHI plug-in and refactoring
Jean-Michaël Celerier
2020-03-16
1
-3
/
+4
*
|
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-03-04
1
-2
/
+2
|
\
|
|
*
Fix memory leaks
Mike Krus
2020-03-04
1
-4
/
+4
*
|
Geometry refactoring
Mike Krus
2020-02-27
1
-5
/
+5
|
/
*
Skip RenderView which don't need to be submitted
Paul Lemire
2020-02-14
1
-0
/
+23
*
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
1
-0
/
+2
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-0
/
+1238