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path:
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src
/
plugins
/
renderers
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opengl
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renderer
/
shaderparameterpack.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
ShaderParameterPack: check we only store a single UBO/SSBO per BlockBinding
Paul Lemire
2022-11-02
1
-2
/
+18
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-38
/
+2
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
1
-1
/
+1
*
Fix some more compile warnings
Paul Lemire
2020-06-04
1
-1
/
+1
*
ShaderParameterPack: use std::vector
Paul Lemire
2020-05-26
1
-3
/
+3
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
1
-2
/
+8
|
\
|
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
1
-3
/
+3
|
*
Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
1
-0
/
+1
|
*
Reserve the correct amount of uniforms in shaderparameterpack
Paul Lemire
2020-04-14
1
-0
/
+5
*
|
Merge remote-tracking branch 5.15 into dev
Mike Krus
2020-02-07
1
-2
/
+0
|
/
*
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
1
-0
/
+2
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-0
/
+112