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path: root/src/runtimerender/graphobjects/qssgrendercustommaterial_p.h
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* Expose the Clearcoat and Transmission variables to the CustomMaterialSadegh Taghavi2024-05-301-1/+5
* Improve the custom material multiview strategyLaszlo Agocs2024-05-071-5/+1
* Make SSAO multiview-awareLaszlo Agocs2024-05-061-1/+2
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-1/+3
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-1/+3
* Enable custom material keywords for multiviewLaszlo Agocs2024-02-191-1/+5
* Remove the use of all _PRIVATE_EXPORTSAlexey Edelev2024-01-161-1/+1
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-261-0/+2
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* QQuick3DTexture: add tilingModeDepth propertyJonas Karlsson2023-10-061-0/+2
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-3/+3
* Drive by fix of some includedChristian Strømme2023-09-041-2/+5
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-1/+1
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-1/+2
* Watch the 5 tex.props. relevant for samplers in cust.mat. as wellLaszlo Agocs2022-11-011-0/+7
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-0/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Avoid redundant skinning operations for CustomMaterialInho Lee2022-06-031-1/+2
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-1/+2
* Remove node flags from the custom material and effectChristian Strømme2022-04-221-13/+14
* CustomMaterial: Add custom IBL probeInho Lee2022-02-091-1/+2
* Add custom material editorChristian Strømme2021-12-131-2/+4
* Add support for setting depthDrawMode on MaterialsAndy Nichols2021-06-041-0/+1
* CustomMaterial : Add new user-defined variables for shaded modeInho Lee2021-03-261-0/+1
* CustomMaterial: Support the verticalTilingMode of texturesInho Lee2021-03-031-1/+2
* Purge existing, inherited, unused-in-practice lightmap stuffLaszlo Agocs2021-02-031-2/+0
* Shadergen: Improve handling of custom materialsChristian Strømme2020-12-221-0/+1
* Fix VAR_COLOR and add Lancelot casesLaszlo Agocs2020-10-201-1/+2
* Ensure m_dirtyFlagWithInFrame is initializedChristian Strømme2020-09-171-1/+1
* Introduce point size and line widthLaszlo Agocs2020-08-311-0/+1
* Introduce SCREEN_MIP_TEXTURELaszlo Agocs2020-08-301-1/+2
* Use the filter modes for custom property texturesLaszlo Agocs2020-08-291-2/+3
* Add support for PROJECTION_MATRIX and INVERSE_PROJECTION_MATRIXAndy Nichols2020-08-291-1/+3
* Make POSITION optional in shaded custom materialsAndy Nichols2020-08-281-1/+2
* Fix build against latest qtbase changesMaurice Kalinowski2020-08-181-0/+1
* Remove hasTransparency from CustomMaterialLaszlo Agocs2020-08-181-1/+0
* Expose depth, ao textures for custom material shadersLaszlo Agocs2020-08-071-1/+9
* Remove unused shaderKey propertyLaszlo Agocs2020-07-281-19/+0
* Fix up custom material propertiesLaszlo Agocs2020-07-061-1/+3
* Start custom materials renewalLaszlo Agocs2020-07-031-1/+6
* Indicate in the custom material backend which stage has custom shadersLaszlo Agocs2020-07-021-0/+8
* Improve some naming and rewrite incorrect commentsLaszlo Agocs2020-07-011-12/+11
* Sync the shading mode to QSSGRenderCustomMaterialLaszlo Agocs2020-07-011-0/+7
* Enable specifying blend factors and cull mode in custom materialsLaszlo Agocs2020-07-011-4/+5
* Decouple custom materials from QSSGCommandLaszlo Agocs2020-07-011-2/+2
* Remove ShaderInfo and make the key part of CustomMaterialLaszlo Agocs2020-07-011-1/+1
* Remove passes from CustomMaterial frontend APILaszlo Agocs2020-07-011-11/+1
* Kill ShaderInfo.type and versionLaszlo Agocs2020-06-301-2/+0
* Remove the tesselation code pathsChristian Strømme2020-05-271-4/+1