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path: root/src/runtimerender/graphobjects/qssgrenderdefaultmaterial_p.h
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* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-0/+9
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+9
* Invert opacity mask optionSadegh Taghavi2024-03-151-0/+2
* Vertex color as maskSadegh Taghavi2024-02-231-0/+23
* Fix dual-normal clear coatSadegh Taghavi2024-02-071-0/+1
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* Remove unused members and incorrect comment from the material classChristian Strømme2023-06-291-3/+0
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-0/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Remove the materials dirty flag classChristian Strømme2022-04-221-2/+4
* Add support for KHR_materials_ior to PrincipledMaterialAndy Nichols2021-12-071-1/+1
* Add support for KHR_materials_volume to PrincipledMaterialAndy Nichols2021-12-071-0/+5
* Add support for KHR_materials_transmission to PrincipledMaterialAndy Nichols2021-11-231-0/+4
* Add support for KHR_materials_clearcoat to PrincipledMaterialAndy Nichols2021-11-111-0/+8
* Add support for setting depthDrawMode on MaterialsAndy Nichols2021-06-041-0/+1
* Add support for Parallax Occlusion Mapping in PrincipledMaterialAndy Nichols2021-05-261-0/+5
* Purge existing, inherited, unused-in-practice lightmap stuffLaszlo Agocs2021-02-031-3/+0
* Add PrincipledMaterial.Opaque for gltf's Opaque in alphaModeInho Lee2020-11-041-1/+2
* Make Custom-Principled identical, default to 0 in metalness everywhereLaszlo Agocs2020-10-081-3/+6
* Remove ward specular modelAntti Määttä2020-09-111-2/+1
* Remove unsupported blendmodesKaj Grönholm2020-09-101-4/+1
* Introduce point size and line widthLaszlo Agocs2020-08-311-0/+2
* Sanitize alphaModeLaszlo Agocs2020-08-181-3/+2
* Start custom materials renewalLaszlo Agocs2020-07-031-0/+4
* Remove the tesselation code pathsChristian Strømme2020-05-271-2/+0
* Remove QSSGRendererInterfaceChristian Strømme2020-05-121-0/+3
* Make the culling property and enums consistent with QQuickShaderEffectChristian Strømme2020-03-091-1/+1
* Implement support for packing single channel textures to alphaAntti Määttä2019-12-171-0/+12
* Remove the vertexLighting mode in the materialsChristian Strømme2019-11-201-1/+0
* Change default value of DefaultMaterial.lighting to FragmentLightingNorihito Tohge2019-11-151-1/+1
* Change BlendMode enum Normal to SourceOverChristian Strømme2019-10-301-2/+2
* Material: change property name from vertexColors to vertexColorsEnabledChristian Strømme2019-10-271-2/+2
* Material: Remove the emissivePower property from the principled materialChristian Strømme2019-10-271-1/+0
* Material: Rename the emissivePower propertyChristian Strømme2019-10-271-1/+1
* Material: remove diffuse map 2&3 propertiesChristian Strømme2019-10-241-9/+1
* Material: Remove the emissive2 mapChristian Strømme2019-10-241-1/+0
* Include the alpha channel in the base colorChristian Strømme2019-10-021-1/+1
* Add support for Alpha Blend Mode and cutoff to PrincipledMaterialAndy Nichols2019-09-301-0/+10
* Add default argument for QSSGRenderDefaultMaterialKaj Grönholm2019-09-301-1/+1
* Move cullingMode to QQuick3DMaterialAndy Nichols2019-09-271-0/+1
* Add OcclusionMap support to PrincipledMaterialAndy Nichols2019-09-261-0/+2
* New materialChristian Strømme2019-09-161-5/+15
* Pack default materialChristian Strømme2019-09-131-22/+22
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+128