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path: root/src/runtimerender/graphobjects/qssgrendergeometry.cpp
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* Explicitly set the has-graphics-resource flag on all relevant typesChristian Strømme2024-09-101-1/+1
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-2/+53
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* RenderBufferManager: Switch Mesh Buffers to per frame trackingAndy Nichols2021-11-221-22/+19
* Add subset support for geometryAntti Määttä2021-06-211-1/+6
* Add new Mesh writer and builderLaszlo Agocs2021-02-011-8/+8
* New extensible Mesh loaderLaszlo Agocs2021-01-291-25/+21
* De-virtualize QSSGMeshBuilderLaszlo Agocs2021-01-261-8/+8
* Make the two MeshBuilder API paths symmetricalLaszlo Agocs2021-01-251-2/+7
* Enable UV1 on the custom geometryInho Lee2021-01-061-1/+1
* Set SSGBounds3 default constructor to emptyJonas Karlsson2020-09-151-1/+1
* Untangle the "default" and "unknown" mess in the custom geometry apiLaszlo Agocs2020-08-201-1/+3
* Remove unnecessary "name" property from QQuick3DGeometryAndy Nichols2020-07-031-14/+3
* Rename QSSGRenderMeshPath to QSSGRenderPathChristian Strømme2020-05-271-2/+2
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-0/+5
* Implement custom geometryAntti Määttä2019-11-111-0/+186