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path: root/src/runtimerender/graphobjects/qssgrendergeometry_p.h
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* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-0/+15
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-0/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* RenderBufferManager: Switch Mesh Buffers to per frame trackingAndy Nichols2021-11-221-2/+5
* Add subset support for geometryAntti Määttä2021-06-211-0/+1
* Add run-time asset loadingChristian Strømme2021-04-071-1/+1
* Add new Mesh writer and builderLaszlo Agocs2021-02-011-8/+8
* New extensible Mesh loaderLaszlo Agocs2021-01-291-49/+8
* De-virtualize QSSGMeshBuilderLaszlo Agocs2021-01-261-4/+4
* Enable UV1 on the custom geometryInho Lee2021-01-061-12/+14
* Remove unused enum valuesInho Lee2020-12-281-16/+4
* Support morph animationsInho Lee2020-12-221-8/+24
* Untangle the "default" and "unknown" mess in the custom geometry apiLaszlo Agocs2020-08-201-12/+11
* Remove unnecessary "name" property from QQuick3DGeometryAndy Nichols2020-07-031-3/+0
* Rename QSSGRenderMeshPath to QSSGRenderPathChristian Strømme2020-05-271-1/+2
* Add color attribute to geometryAntti Määttä2020-03-241-1/+2
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-0/+1
* Implement custom geometryAntti Määttä2019-11-111-0/+139