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path: root/src/runtimerender/graphobjects/qssgrenderimage.cpp
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* Explicitly set the has-graphics-resource flag on all relevant typesChristian Strømme2024-09-101-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add scene description plumbing for cubemap texturesLaszlo Agocs2022-03-151-2/+2
* Texture: Add flipU propertyLaszlo Agocs2021-06-011-6/+11
* Simplify and enhance the QSSGRenderImage loading flowLaszlo Agocs2021-05-031-14/+0
* Do not store the rhi texture in QSSGRenderImageLaszlo Agocs2020-12-151-15/+14
* Remove a completely unused QSSGRenderImage flag valueLaszlo Agocs2020-12-101-1/+0
* Simplify QSSGRenderImageTextureDataLaszlo Agocs2020-12-101-3/+0
* Support generation of mipmaps for texturesAndy Nichols2020-08-241-1/+6
* Cleanup Mesh and Texture resources when no longer usedAndy Nichols2020-07-031-5/+1
* Remove the Render moduleAndy Nichols2020-05-101-2/+1
* Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-02-201-1/+1
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| * Don't re-create a QSSGRenderImageTextureData on each call to clearDirty()Christian Strømme2020-02-181-1/+1
* | RHI: initial texture supportPaul Olav Tvete2020-01-271-1/+1
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* Optimize texture coordinate interpolationAntti Määttä2019-12-271-0/+7
* Simplification for unused codesInho Lee2019-11-281-14/+8
* Flip image coordinates for textureInho Lee2019-11-141-1/+8
* Remove OffscreenRenderer dead codeAndy Nichols2019-11-131-23/+1
* Pack QSSGRenderImageChristian Strømme2019-09-131-10/+0
* Fix Texture transform matrixNorihito Tohge2019-08-281-5/+9
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+134