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path: root/src/runtimerender/graphobjects/qssgrenderlayer_p.h
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* Improve node collection and frame prepChristian Strømme38 hours1-0/+29
* Lightmapping: Use new custom file formatKristoffer Skau3 days1-0/+1
* XR: Fix issue with effects and multiviewChristian Strømme2025-01-231-2/+26
* Xr: Fix embedded View3Ds in XR when rendering with multiviewChristian Strømme2024-12-091-0/+2
* Add Order Independent Transparency APIAntti Määttä2024-12-041-0/+1
* Implement WeightedBlended OIT methodAntti Määttä2024-12-021-0/+7
* DebugView: Enable drawing of point light boundsJonas Karlsson2024-11-071-0/+1
* Fix view3d ray picking race conditionJonas Karlsson2024-10-031-0/+2
* Implement Cascading Shadow Maps (CSM)Jonas Karlsson2024-05-281-0/+3
* Add Shadow settings pane to DebugViewJonas Karlsson2024-05-281-0/+3
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-2/+3
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-4/+4
* Rename type and mode APIs in QSSGRenderExtensionChristian Strømme2023-12-081-2/+2
* Expose the rendererChristian Strømme2023-10-241-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-5/+7
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-0/+1
* Make RenderExtensionMode enum classLaszlo Agocs2023-09-211-2/+2
* Remove unused member from the render layerChristian Strømme2023-09-041-7/+0
* Extensions APIChristian Strømme2023-06-021-0/+5
* Add built-in simple fogLaszlo Agocs2022-12-051-0/+17
* Add aoEnabled property to the scene environmentChristian Strømme2022-12-021-1/+2
* Implement ScissorTestInho Lee2022-11-011-0/+3
* Add helper that draws an infinite gridPaul Olav Tvete2022-09-291-0/+6
* Add support for Wireframe modeAndy Nichols2022-09-281-0/+2
* Add support for materialOverride for material visualizationAndy Nichols2022-09-271-0/+19
* Fix infinite loop when adding same effect twice in SceneEnvironmentJonas Karlsson2022-09-221-0/+1
* Encapsulate passesChristian Strømme2022-09-091-6/+8
* Remove Unused values from LayerAndy Nichols2022-08-171-17/+0
* Remove unused lastEffect in QSSGLayerRenderDataLaszlo Agocs2022-07-071-2/+0
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add support for cube map skyboxPaul Olav Tvete2022-05-271-1/+4
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+4
* Add specular antialiasingJere Tuliniemi2022-05-051-0/+1
* Move layer specific flags out of the render nodeChristian Strømme2022-04-221-0/+12
* Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-1/+1
* quick3d: do not rely on transitive includesFabian Kosmale2022-03-111-0/+2
* Enable bluring the built-in skyboxAndy Nichols2022-02-141-0/+3
* Use mat3 for pure rotation matricesInho Lee2022-02-091-1/+1
* Add ResourceLoader API to enable pre-loading of resourcesAndy Nichols2021-12-021-0/+3
* Fix SSAA expanding orthographic camera viewJonas Karlsson2021-10-251-0/+1
* Change the logic for how we pick which camera to use for renderingChristian Strømme2021-08-121-4/+3
* Remove old reference to the "render plugin"Christian Strømme2021-03-251-2/+0
* Do not store the rhi texture in QSSGRenderImageLaszlo Agocs2020-12-151-0/+1
* Fix issue with import scenesChristian Strømme2020-11-181-2/+6
* Do not leak the layer render dataLaszlo Agocs2020-10-311-0/+1
* Remove layer to layer data mapping in QSSGRendererChristian Strømme2020-10-291-0/+2
* Use double linked list for childe nodesChristian Strømme2020-10-291-0/+3
* Rename Hejl-Richard tonemapping to Hejl-DawsonEskil Abrahamsen Blomfeldt2020-10-271-1/+1
* Use cubeMaps for IBL texture sourcesAndy Nichols2020-09-241-1/+0
* Remove unsupported blendmodesKaj Grönholm2020-09-101-16/+0