aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/graphobjects/qssgrendermodel_p.h
Commit message (Expand)AuthorAgeFilesLines
* Remove the bone texture from the model contextChristian Strømme2023-06-291-0/+1
* Refactor skeletal animationInho Lee2023-06-011-5/+0
* Fix file path resolution for BakedLightmapEirik Aavitsland2022-11-181-1/+1
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-0/+2
* Add level of detail support for instancingJere Tuliniemi2022-11-011-0/+2
* Restructure the preparation stepChristian Strømme2022-09-051-1/+1
* Move calculation of the depth bias to the front-endChristian Strømme2022-07-041-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add castsReflections property to ModelJere Tuliniemi2022-06-011-0/+1
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+5
* Skinning : unlock the restriction of the maximum uniform sizeInho Lee2022-04-111-2/+5
* Skinning : add Skin type for better animationInho Lee2022-02-081-0/+2
* Add reflection probeJere Tuliniemi2021-12-031-0/+2
* Do not upload geometry data when calculating Model boundsAndy Nichols2021-11-221-2/+0
* Fix updating skeleton with non-joint nodes in itAntti Määttä2021-08-181-0/+1
* Fix model-blend particle fade in/out with opacityAntti Määttä2021-05-311-0/+1
* Model blend particlesAntti Määttä2021-05-281-0/+4
* Implement depth bias for modelsAntti Määttä2021-03-251-0/+1
* Handle empty instancing table properlyPaul Olav Tvete2021-01-251-0/+1
* Support morph animationsInho Lee2020-12-221-0/+4
* Improve instance buffer update handlingPaul Olav Tvete2020-12-191-1/+0
* Add support for instanced renderingPaul Olav Tvete2020-12-161-0/+4
* Split the Pose Matrix from JointInho Lee2020-09-091-0/+4
* Cleanup Mesh and Texture resources when no longer usedAndy Nichols2020-07-031-2/+0
* Quick3D : Skeletal AnimationInho Lee2020-06-051-0/+2
* Remove the tesselation code pathsChristian Strømme2020-05-271-5/+0
* Rename QSSGRenderMeshPath to QSSGRenderPathChristian Strømme2020-05-271-1/+1
* Implement custom geometryAntti Määttä2019-11-111-0/+2
* QtQuick3DModel: Remove skeletonRoot, fix enum prefixing, naming changesJanne Kangas2019-10-301-4/+3
* Move cullingMode to QQuick3DMaterialAndy Nichols2019-09-271-1/+0
* Add cullingMode property to Model QML TypeNorihito Tohge2019-09-061-0/+1
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+77