aboutsummaryrefslogtreecommitdiffstats
path: root/src/runtimerender/res/effectlib/sampleProbe.glsllib
Commit message (Expand)AuthorAgeFilesLines
* Add license headers to the shader library snippetsChristian Strømme2023-11-101-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Replace some old reference to Q3DSChristian Strømme2022-03-141-1/+1
* Correct probeExposure behaviorAndy Nichols2022-02-181-3/+8
* Use mat3 for pure rotation matricesInho Lee2022-02-091-4/+4
* Add support for KHR_materials_transmission to PrincipledMaterialAndy Nichols2021-11-231-12/+2
* Improve feature list handling for shader generationChristian Strømme2021-11-051-1/+5
* Various fixes for the code handling normals, tangents and binormalsInho Lee2021-03-251-8/+8
* Make sure the probeHorizon property worksAndy Nichols2020-10-271-0/+12
* Use exposure for principled material IBL specularAndy Nichols2020-10-271-1/+1
* Use cubeMaps for IBL texture sourcesAndy Nichols2020-09-241-81/+26
* Make the PrincipledMaterial render as intendedAndy Nichols2020-09-161-0/+47
* Add probeOrientation property to SceneEnvironmentAndy Nichols2020-08-311-1/+5
* Add support for tonemappingAndy Nichols2020-08-281-4/+2
* Rename SceneEnvironment::probeBrightness to probeExposureAndy Nichols2020-08-261-0/+2
* Remove second light probeChristian Strømme2020-08-261-7/+0
* Prefix shader lib function namesLaszlo Agocs2020-07-071-149/+20
* Use qt_ prefix for all builtin uniformsLaszlo Agocs2020-07-031-56/+50
* Purge all QSSG_ENABLE_RHI usageLaszlo Agocs2020-06-301-14/+0
* Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-05-031-1/+42
|\
| * Simplify sampleDiffuse functionAntti Määttä2020-04-221-1/+42
* | Fix light probes on D3DLaszlo Agocs2020-02-091-3/+3
* | Effectlib: Fix typos in rhi uniform metadataJohan Klokkhammer Helsing2020-02-051-7/+7
* | Merge "Merge remote-tracking branch 'origin/5.15' into dev"Laszlo Agocs2020-01-221-304/+72
|\ \
| * | Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-01-221-304/+72
| |\|
| | * Support RGBE hdr images directlyAntti Määttä2019-12-161-5/+17
| | * Optimize and cleanup shadersAntti Määttä2019-12-161-304/+60
* | | Make the Vivante (i.MX8) shader compiler happyLaszlo Agocs2020-01-221-2/+2
|/ /
* / Add RHI uniform meta data to shadersJohan Klokkhammer Helsing2020-01-151-4/+18
|/
* Change shader uniform namesJere Tuliniemi2019-11-251-45/+45
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+473