index
:
qt/qtquick3d.git
5.14
5.15
6.0
6.1
6.10
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7-experimental
6.7.0
6.7.1
6.7.2
6.7.3
6.8
6.8.0
6.8.1
6.8.2
6.8.3
6.9
6.9.0
6.9.1
dev
wip/cmake
A new module and API for defining 3D content in Qt Quick.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
runtimerender
/
res
/
effectlib
/
sampleProbe.glsllib
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add license headers to the shader library snippets
Christian Strømme
2023-11-10
1
-1
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Replace some old reference to Q3DS
Christian Strømme
2022-03-14
1
-1
/
+1
*
Correct probeExposure behavior
Andy Nichols
2022-02-18
1
-3
/
+8
*
Use mat3 for pure rotation matrices
Inho Lee
2022-02-09
1
-4
/
+4
*
Add support for KHR_materials_transmission to PrincipledMaterial
Andy Nichols
2021-11-23
1
-12
/
+2
*
Improve feature list handling for shader generation
Christian Strømme
2021-11-05
1
-1
/
+5
*
Various fixes for the code handling normals, tangents and binormals
Inho Lee
2021-03-25
1
-8
/
+8
*
Make sure the probeHorizon property works
Andy Nichols
2020-10-27
1
-0
/
+12
*
Use exposure for principled material IBL specular
Andy Nichols
2020-10-27
1
-1
/
+1
*
Use cubeMaps for IBL texture sources
Andy Nichols
2020-09-24
1
-81
/
+26
*
Make the PrincipledMaterial render as intended
Andy Nichols
2020-09-16
1
-0
/
+47
*
Add probeOrientation property to SceneEnvironment
Andy Nichols
2020-08-31
1
-1
/
+5
*
Add support for tonemapping
Andy Nichols
2020-08-28
1
-4
/
+2
*
Rename SceneEnvironment::probeBrightness to probeExposure
Andy Nichols
2020-08-26
1
-0
/
+2
*
Remove second light probe
Christian Strømme
2020-08-26
1
-7
/
+0
*
Prefix shader lib function names
Laszlo Agocs
2020-07-07
1
-149
/
+20
*
Use qt_ prefix for all builtin uniforms
Laszlo Agocs
2020-07-03
1
-56
/
+50
*
Purge all QSSG_ENABLE_RHI usage
Laszlo Agocs
2020-06-30
1
-14
/
+0
*
Merge remote-tracking branch 'origin/5.15' into dev
Laszlo Agocs
2020-05-03
1
-1
/
+42
|
\
|
*
Simplify sampleDiffuse function
Antti Määttä
2020-04-22
1
-1
/
+42
*
|
Fix light probes on D3D
Laszlo Agocs
2020-02-09
1
-3
/
+3
*
|
Effectlib: Fix typos in rhi uniform metadata
Johan Klokkhammer Helsing
2020-02-05
1
-7
/
+7
*
|
Merge "Merge remote-tracking branch 'origin/5.15' into dev"
Laszlo Agocs
2020-01-22
1
-304
/
+72
|
\
\
|
*
|
Merge remote-tracking branch 'origin/5.15' into dev
Laszlo Agocs
2020-01-22
1
-304
/
+72
|
|
\
|
|
|
*
Support RGBE hdr images directly
Antti Määttä
2019-12-16
1
-5
/
+17
|
|
*
Optimize and cleanup shaders
Antti Määttä
2019-12-16
1
-304
/
+60
*
|
|
Make the Vivante (i.MX8) shader compiler happy
Laszlo Agocs
2020-01-22
1
-2
/
+2
|
/
/
*
/
Add RHI uniform meta data to shaders
Johan Klokkhammer Helsing
2020-01-15
1
-4
/
+18
|
/
*
Change shader uniform names
Jere Tuliniemi
2019-11-25
1
-45
/
+45
*
Long live QtQuick3D!
Christian Strømme
2019-08-23
1
-0
/
+473